Declutter in correct order and for all layers
This commit is contained in:
@@ -21,6 +21,7 @@ import {
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import {createCanvasContext2D} from '../../dom.js';
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import {labelCache, defaultTextAlign, measureTextHeight, measureAndCacheTextWidth, measureTextWidths} from '../canvas.js';
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import Disposable from '../../Disposable.js';
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import rbush from 'rbush';
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/**
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@@ -58,15 +59,10 @@ class Executor extends Disposable {
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @param {?} declutterTree Declutter tree.
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* @param {SerializableInstructions} instructions The serializable instructions
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*/
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constructor(resolution, pixelRatio, overlaps, declutterTree, instructions) {
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constructor(resolution, pixelRatio, overlaps, instructions) {
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super();
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/**
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* @type {?}
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*/
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this.declutterTree = declutterTree;
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/**
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* @protected
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@@ -93,6 +89,11 @@ class Executor extends Disposable {
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*/
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this.alignFill_;
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/**
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* @type {Array<*>}
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*/
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this.declutterItems = [];
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/**
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* @protected
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* @type {Array<*>}
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@@ -412,8 +413,10 @@ class Executor extends Disposable {
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/**
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* @param {import("../canvas.js").DeclutterGroup} declutterGroup Declutter group.
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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* @param {?} declutterTree Declutter tree.
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* @return {?} Declutter tree.
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*/
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renderDeclutter_(declutterGroup, feature) {
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renderDeclutter(declutterGroup, feature, declutterTree) {
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if (declutterGroup && declutterGroup.length > 5) {
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const groupCount = declutterGroup[4];
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if (groupCount == 1 || groupCount == declutterGroup.length - 5) {
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@@ -425,8 +428,11 @@ class Executor extends Disposable {
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maxY: /** @type {number} */ (declutterGroup[3]),
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value: feature
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};
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if (!this.declutterTree.collides(box)) {
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this.declutterTree.insert(box);
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if (!declutterTree) {
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declutterTree = rbush(9, undefined);
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}
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if (!declutterTree.collides(box)) {
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declutterTree.insert(box);
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for (let j = 5, jj = declutterGroup.length; j < jj; ++j) {
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const declutterData = /** @type {Array} */ (declutterGroup[j]);
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if (declutterData) {
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@@ -443,6 +449,7 @@ class Executor extends Disposable {
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createOrUpdateEmpty(declutterGroup);
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}
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}
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return declutterTree;
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}
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/**
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@@ -497,6 +504,7 @@ class Executor extends Disposable {
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featureCallback,
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opt_hitExtent
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) {
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this.declutterItems.length = 0;
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/** @type {Array<number>} */
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let pixelCoordinates;
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if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {
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@@ -670,7 +678,7 @@ class Executor extends Disposable {
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backgroundFill ? /** @type {Array<*>} */ (lastFillInstruction) : null,
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backgroundStroke ? /** @type {Array<*>} */ (lastStrokeInstruction) : null);
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}
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this.renderDeclutter_(declutterGroup, feature);
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this.declutterItems.push(this, declutterGroup, feature);
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++i;
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break;
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case CanvasInstruction.DRAW_CHARS:
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@@ -739,7 +747,7 @@ class Executor extends Disposable {
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}
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}
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}
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this.renderDeclutter_(declutterGroup, feature);
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this.declutterItems.push(this, declutterGroup, feature);
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++i;
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break;
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case CanvasInstruction.END_GEOMETRY:
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@@ -35,18 +35,12 @@ class ExecutorGroup extends Disposable {
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {boolean} overlaps The executor group can have overlapping geometries.
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* @param {?} declutterTree Declutter tree for declutter processing in postrender.
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* @param {!Object<string, !Object<BuilderType, import("./Builder.js").SerializableInstructions>>} allInstructions
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* The serializable instructions.
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* @param {number=} opt_renderBuffer Optional rendering buffer.
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*/
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constructor(maxExtent, resolution, pixelRatio, overlaps, declutterTree, allInstructions, opt_renderBuffer) {
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constructor(maxExtent, resolution, pixelRatio, overlaps, allInstructions, opt_renderBuffer) {
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super();
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/**
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* Declutter tree.
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* @private
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*/
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this.declutterTree_ = declutterTree;
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/**
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* @private
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@@ -128,7 +122,7 @@ class ExecutorGroup extends Disposable {
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for (const builderType in instructionByZindex) {
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const instructions = instructionByZindex[builderType];
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executors[builderType] = new Executor(
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this.resolution_, this.pixelRatio_, this.overlaps_, this.declutterTree_, instructions);
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this.resolution_, this.pixelRatio_, this.overlaps_, instructions);
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}
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}
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}
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@@ -172,7 +166,7 @@ class ExecutorGroup extends Disposable {
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features to skip.
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* @param {function(import("../../Feature.js").FeatureLike): T} callback Feature callback.
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* @param {Object<string, import("../canvas.js").DeclutterGroup>} declutterReplays Declutter replays.
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* @param {Array<import("../../Feature.js").FeatureLike>} declutteredFeatures Decluttered features.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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@@ -183,7 +177,7 @@ class ExecutorGroup extends Disposable {
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hitTolerance,
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skippedFeaturesHash,
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callback,
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declutterReplays
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declutteredFeatures
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) {
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hitTolerance = Math.round(hitTolerance);
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@@ -213,12 +207,6 @@ class ExecutorGroup extends Disposable {
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}
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const mask = getCircleArray(hitTolerance);
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let declutteredFeatures;
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if (this.declutterTree_) {
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declutteredFeatures = this.declutterTree_.all().map(function(entry) {
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return entry.value;
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});
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}
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let builderType;
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@@ -261,20 +249,10 @@ class ExecutorGroup extends Disposable {
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builderType = ORDER[j];
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executor = executors[builderType];
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if (executor !== undefined) {
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if (declutterReplays &&
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(builderType == BuilderType.IMAGE || builderType == BuilderType.TEXT)) {
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const declutter = declutterReplays[zIndexKey];
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if (!declutter) {
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declutterReplays[zIndexKey] = [executor, transform.slice(0)];
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} else {
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declutter.push(executor, transform.slice(0));
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}
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} else {
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result = executor.executeHitDetection(context, transform, rotation,
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skippedFeaturesHash, featureCallback, hitExtent);
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if (result) {
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return result;
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}
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result = executor.executeHitDetection(context, transform, rotation,
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skippedFeaturesHash, featureCallback, hitExtent);
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if (result) {
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return result;
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}
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}
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}
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@@ -446,14 +424,20 @@ export function getCircleArray(radius) {
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} rotation Rotation.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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* @param {Array<Array<*>>} declutterItems Declutter items.
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*/
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export function replayDeclutter(declutterReplays, context, rotation, snapToPixel) {
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export function replayDeclutter(declutterReplays, context, rotation, snapToPixel, declutterItems) {
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const zs = Object.keys(declutterReplays).map(Number).sort(numberSafeCompareFunction);
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const skippedFeatureUids = {};
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for (let z = 0, zz = zs.length; z < zz; ++z) {
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const executorData = declutterReplays[zs[z].toString()];
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let currentExecutor;
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for (let i = 0, ii = executorData.length; i < ii;) {
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const executor = executorData[i++];
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if (executor !== currentExecutor) {
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currentExecutor = executor;
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declutterItems.push(executor.declutterItems);
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}
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const transform = executorData[i++];
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executor.execute(context, transform, rotation, skippedFeatureUids, snapToPixel);
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}
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