Use goog.vec.Mat4.getElement in ol.vec.Mat4.multVec2
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@@ -39,8 +39,14 @@ ol.vec.Mat4.equal2D = function(mat1, mat2) {
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* chained together.
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*/
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ol.vec.Mat4.multVec2 = function(mat, vec, resultVec) {
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var m00 = goog.vec.Mat4.getElement(mat, 0, 0);
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var m10 = goog.vec.Mat4.getElement(mat, 1, 0);
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var m01 = goog.vec.Mat4.getElement(mat, 0, 1);
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var m11 = goog.vec.Mat4.getElement(mat, 1, 1);
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var m03 = goog.vec.Mat4.getElement(mat, 0, 3);
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var m13 = goog.vec.Mat4.getElement(mat, 1, 3);
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var x = vec[0], y = vec[1];
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resultVec[0] = x * mat[0] + y * mat[4] + mat[12];
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resultVec[1] = x * mat[1] + y * mat[5] + mat[13];
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resultVec[0] = m00 * x + m01 * y + m03;
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resultVec[1] = m10 * x + m11 * y + m13;
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return resultVec;
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};
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