Add skeleton for webgl immediate renderer

This commit is contained in:
Antoine Abt
2014-01-02 14:41:21 +01:00
parent 2342f83a48
commit 1142d55565
3 changed files with 115 additions and 3 deletions

View File

@@ -20,6 +20,7 @@ goog.require('ol.layer.Image');
goog.require('ol.layer.Tile');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.render.webgl.Immediate');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.webgl.ImageLayer');
goog.require('ol.renderer.webgl.Layer');
@@ -282,10 +283,12 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
function(type, frameState) {
var map = this.getMap();
var context = this.getContext();
if (map.hasListener(type)) {
var context = this.getContext();
var render = new ol.render.webgl.Immediate(context,
frameState.devicePixelRatio);
var composeEvent = new ol.render.Event(
type, map, null, frameState, null, context);
type, map, render, frameState, null, context);
map.dispatchEvent(composeEvent);
}
};