Add skeleton for webgl immediate renderer
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@@ -20,6 +20,7 @@ goog.require('ol.layer.Image');
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goog.require('ol.layer.Tile');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.webgl.Immediate');
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goog.require('ol.renderer.Map');
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goog.require('ol.renderer.webgl.ImageLayer');
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goog.require('ol.renderer.webgl.Layer');
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@@ -282,10 +283,12 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
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ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
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function(type, frameState) {
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var map = this.getMap();
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var context = this.getContext();
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if (map.hasListener(type)) {
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var context = this.getContext();
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var render = new ol.render.webgl.Immediate(context,
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frameState.devicePixelRatio);
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var composeEvent = new ol.render.Event(
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type, map, null, frameState, null, context);
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type, map, render, frameState, null, context);
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map.dispatchEvent(composeEvent);
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}
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};
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