Move ol.Sphere#circle to ol.geom.Polygon.circular
Previously, ol.geom.Polygon was a transitive dependency of ol.proj (since ol.proj requires ol.sphere.NORMAL, and all spheres were capable of generating circular polygons). Instead, ol.proj should be lower-level. Since it deals only with coordinate arrays, it shouldn't depend on all of the geometry code. By adding a static `circular` function to `ol.geom.Polygon`, the dependency tree makes more sense. If you want to create a polygon that approximates a circle on a sphere, you require `ol.geom.Polygon` and `ol.Sphere` (or one of the constants). This makes room for geometries to have a `transform` method that takes projection-like arguments (meaning that `ol.geom.Geometry` will require `ol.proj`).
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@@ -314,3 +314,29 @@ ol.geom.Polygon.prototype.setFlatCoordinates =
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this.ends_ = ends;
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this.dispatchChangeEvent();
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};
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/**
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* Create an approximation of a circle on the surface of a sphere.
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* @param {ol.Sphere} sphere The sphere.
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* @param {ol.Coordinate} center Center.
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* @param {number} radius Radius.
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* @param {number=} opt_n Optional number of points. Default is `32`.
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* @return {ol.geom.Polygon} Circle geometry.
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* @todo api
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*/
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ol.geom.Polygon.circular = function(sphere, center, radius, opt_n) {
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var n = goog.isDef(opt_n) ? opt_n : 32;
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/** @type {Array.<number>} */
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var flatCoordinates = [];
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var i;
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for (i = 0; i < n; ++i) {
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goog.array.extend(
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flatCoordinates, sphere.offset(center, radius, 2 * Math.PI * i / n));
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}
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flatCoordinates.push(flatCoordinates[0], flatCoordinates[1]);
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var polygon = new ol.geom.Polygon(null);
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polygon.setFlatCoordinates(
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ol.geom.GeometryLayout.XY, flatCoordinates, [flatCoordinates.length]);
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return polygon;
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};
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