Move ol.Sphere#circle to ol.geom.Polygon.circular

Previously, ol.geom.Polygon was a transitive dependency of ol.proj (since ol.proj requires ol.sphere.NORMAL, and all spheres were capable of generating circular polygons).  Instead, ol.proj should be lower-level.  Since it deals only with coordinate arrays, it shouldn't depend on all of the geometry code.

By adding a static `circular` function to `ol.geom.Polygon`, the dependency tree makes more sense.  If you want to create a polygon that approximates a circle on a sphere, you require `ol.geom.Polygon` and `ol.Sphere` (or one of the constants).

This makes room for geometries to have a `transform` method that takes projection-like arguments (meaning that `ol.geom.Geometry` will require `ol.proj`).
This commit is contained in:
Tim Schaub
2014-05-02 11:25:44 -06:00
parent 015aab8af3
commit 1110da37e1
4 changed files with 32 additions and 31 deletions

View File

@@ -11,6 +11,7 @@ goog.require('ol.BrowserFeature');
goog.require('ol.Coordinate');
goog.require('ol.Object');
goog.require('ol.geom.Geometry');
goog.require('ol.geom.Polygon');
goog.require('ol.proj');
goog.require('ol.sphere.WGS84');
@@ -186,7 +187,8 @@ ol.Geolocation.prototype.positionChange_ = function(position) {
this.set(ol.GeolocationProperty.POSITION, projectedPosition);
this.set(ol.GeolocationProperty.SPEED,
goog.isNull(coords.speed) ? undefined : coords.speed);
var geometry = ol.sphere.WGS84.circle(this.position_, coords.accuracy);
var geometry = ol.geom.Polygon.circular(
ol.sphere.WGS84, this.position_, coords.accuracy);
geometry.applyTransform(this.transform_);
this.set(ol.GeolocationProperty.ACCURACY_GEOMETRY, geometry);
this.dispatchChangeEvent();