Adjust for layer canvas pixel ratio and rotation
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@@ -18,11 +18,17 @@ const map = new Map({
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osm.on('prerender', function(event) {
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const ctx = event.context;
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// calculate the pixel ratio and rotation of the canvas
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const matrix = event.inversePixelTransform;
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const canvasPixelRatio = Math.sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
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const canvasRotation = -Math.atan2(matrix[1], matrix[0]);
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ctx.save();
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const pixelRatio = event.frameState.pixelRatio;
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const size = map.getSize();
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ctx.translate(size[0] / 2 * pixelRatio, size[1] / 2 * pixelRatio);
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ctx.scale(3 * pixelRatio, 3 * pixelRatio);
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// center the canvas and remove rotation to position clipping
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ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2);
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ctx.rotate(-canvasRotation);
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ctx.scale(3 * canvasPixelRatio, 3 * canvasPixelRatio);
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ctx.translate(-75, -80);
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ctx.beginPath();
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ctx.moveTo(75, 40);
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@@ -34,8 +40,11 @@ osm.on('prerender', function(event) {
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ctx.bezierCurveTo(85, 25, 75, 37, 75, 40);
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ctx.clip();
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ctx.translate(75, 80);
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ctx.scale(1 / 3 / pixelRatio, 1 / 3 / pixelRatio);
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ctx.translate(-size[0] / 2 * pixelRatio, -size[1] / 2 * pixelRatio);
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ctx.scale(1 / 3 / canvasPixelRatio, 1 / 3 / canvasPixelRatio);
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// reapply canvas rotation and position
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ctx.rotate(canvasRotation);
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ctx.translate(-ctx.canvas.width / 2, -ctx.canvas.height / 2);
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});
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osm.on('postrender', function(event) {
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