Remove use of goog.dom.createElement
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@@ -2,7 +2,6 @@ goog.provide('ol.style.Atlas');
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goog.provide('ol.style.AtlasManager');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.functions');
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goog.require('goog.object');
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goog.require('ol');
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@@ -297,7 +296,7 @@ ol.style.Atlas = function(size, space) {
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement('CANVAS'));
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(document.createElement('CANVAS'));
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this.canvas_.width = size;
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this.canvas_.height = size;
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@@ -1,7 +1,6 @@
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goog.provide('ol.style.Circle');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('ol');
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goog.require('ol.color');
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goog.require('ol.has');
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@@ -272,7 +271,7 @@ ol.style.Circle.prototype.render_ = function(atlasManager) {
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if (atlasManager === undefined) {
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// no atlas manager is used, create a new canvas
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement('CANVAS'));
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(document.createElement('CANVAS'));
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this.canvas_.height = size;
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this.canvas_.width = size;
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@@ -373,7 +372,7 @@ ol.style.Circle.prototype.createHitDetectionCanvas_ = function(renderOptions) {
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// if no fill style is set, create an extra hit-detection image with a
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// default fill style
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this.hitDetectionCanvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement('CANVAS'));
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(document.createElement('CANVAS'));
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var canvas = this.hitDetectionCanvas_;
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canvas.height = renderOptions.size;
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@@ -1,7 +1,6 @@
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goog.provide('ol.style.RegularShape');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('ol');
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goog.require('ol.color');
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goog.require('ol.has');
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@@ -352,7 +351,7 @@ ol.style.RegularShape.prototype.render_ = function(atlasManager) {
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if (atlasManager === undefined) {
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// no atlas manager is used, create a new canvas
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement('CANVAS'));
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(document.createElement('CANVAS'));
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this.canvas_.height = size;
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this.canvas_.width = size;
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@@ -464,7 +463,7 @@ ol.style.RegularShape.prototype.createHitDetectionCanvas_ =
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// if no fill style is set, create an extra hit-detection image with a
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// default fill style
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this.hitDetectionCanvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement('CANVAS'));
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(document.createElement('CANVAS'));
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var canvas = this.hitDetectionCanvas_;
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canvas.height = renderOptions.size;
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