Rename _ol_pointer_MouseSource_ to MouseSource
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@@ -34,7 +34,7 @@
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import {inherits} from '../index.js';
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import {remove} from '../array.js';
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import EventSource from '../pointer/EventSource.js';
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import _ol_pointer_MouseSource_ from '../pointer/MouseSource.js';
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import MouseSource from '../pointer/MouseSource.js';
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/**
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* @constructor
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@@ -126,7 +126,7 @@ _ol_pointer_TouchSource_.prototype.isPrimaryTouch_ = function(inTouch) {
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_ol_pointer_TouchSource_.prototype.setPrimaryTouch_ = function(inTouch) {
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const count = Object.keys(this.pointerMap).length;
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if (count === 0 || (count === 1 &&
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_ol_pointer_MouseSource_.POINTER_ID.toString() in this.pointerMap)) {
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MouseSource.POINTER_ID.toString() in this.pointerMap)) {
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this.firstTouchId_ = inTouch.identifier;
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this.cancelResetClickCount_();
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}
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@@ -277,7 +277,7 @@ _ol_pointer_TouchSource_.prototype.vacuumTouches_ = function(inEvent) {
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// Never remove pointerId == 1, which is mouse.
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// Touch identifiers are 2 smaller than their pointerId, which is the
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// index in pointermap.
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if (key != _ol_pointer_MouseSource_.POINTER_ID &&
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if (key != MouseSource.POINTER_ID &&
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!this.findTouch_(touchList, key - 2)) {
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d.push(value.out);
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}
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