kinetic/momemtum dragging support, p=camptocamp, r=me (closes #2999)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11220 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -43,16 +43,48 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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* mouse cursor leaves the map viewport. Default is false.
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*/
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documentDrag: false,
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/**
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* Property: kinetic
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* {OpenLayers.Kinetic} The OpenLayers.Kinetic object.
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*/
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kinetic: null,
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/**
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* APIProperty: enableKinetic
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* {Boolean} Set this option to enable "kinetic dragging". Can be
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* set to true or to an object. If set to an object this
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* object will be passed to the {<OpenLayers.Kinetic>}
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* constructor. Defaults to false.
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*/
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enableKinetic: false,
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/**
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* APIProperty: kineticInterval
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* {Integer} Interval in milliseconds between 2 steps in the "kinetic
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* scrolling". Applies only if enableKinetic is set. Defaults
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* to 10 milliseconds.
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*/
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kineticInterval: 10,
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/**
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* Method: draw
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* Creates a Drag handler, using <panMap> and
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* <panMapDone> as callbacks.
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*/
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draw: function() {
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if(this.enableKinetic) {
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var config = {interval: this.kineticInterval};
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if(typeof this.enableKinetic === "object") {
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config = OpenLayers.Util.extend(config, this.enableKinetic);
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}
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this.kinetic = new OpenLayers.Kinetic(config);
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}
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this.handler = new OpenLayers.Handler.Drag(this, {
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"move": this.panMap,
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"done": this.panMapDone
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"done": this.panMapDone,
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"down": this.panMapStart
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}, {
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interval: this.interval,
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documentDrag: this.documentDrag
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@@ -60,6 +92,15 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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);
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},
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/**
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* Method: panMapStart
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*/
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panMapStart: function() {
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if(this.kinetic) {
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this.kinetic.begin();
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}
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},
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/**
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* Method: panMap
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*
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@@ -67,11 +108,14 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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* xy - {<OpenLayers.Pixel>} Pixel of the mouse position
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*/
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panMap: function(xy) {
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if(this.kinetic) {
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this.kinetic.update(xy);
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}
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this.panned = true;
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this.map.pan(
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this.handler.last.x - xy.x,
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this.handler.last.y - xy.y,
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{dragging: this.handler.dragging, animate: false}
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{dragging: true, animate: false}
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);
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},
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@@ -85,7 +129,21 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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*/
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panMapDone: function(xy) {
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if(this.panned) {
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this.panMap(xy);
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var res = null;
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if (this.kinetic) {
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res = this.kinetic.end(xy);
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}
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this.map.pan(
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this.handler.last.x - xy.x,
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this.handler.last.y - xy.y,
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{dragging: !!res, animate: false}
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);
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if (res) {
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var self = this;
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this.kinetic.move(res, function(x, y, end) {
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self.map.pan(x, y, {dragging: !end, animate: false});
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});
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}
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this.panned = false;
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}
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},
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169
lib/OpenLayers/Kinetic.js
Normal file
169
lib/OpenLayers/Kinetic.js
Normal file
@@ -0,0 +1,169 @@
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OpenLayers.Kinetic = OpenLayers.Class({
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/**
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* Property: threshold
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* In most cases changing the threshold isn't needed.
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* In px/ms, default to 0.
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*/
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threshold: 0,
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/**
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* Property: interval
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* {Integer} Interval in milliseconds between 2 steps in the "kinetic
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* dragging". Defaults to 10 milliseconds.
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*/
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interval: 10,
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/**
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* Property: deceleration
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* {Float} the deseleration in px/ms², default to 0.0035.
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*/
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deceleration: 0.0035,
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/**
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* Property: nbPoints
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* {Integer} the number of points we use to calculate the kinetic
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* initial values.
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*/
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nbPoints: 100,
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/**
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* Property: delay
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* {Float} time to consider to calculate the kinetic initial values.
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* In ms, default to 200.
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*/
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delay: 200,
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/**
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* Property: points
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* List of points use to calculate the kinetic initial values.
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*/
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points: undefined,
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/**
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* Property: timerId
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* ID of the timer.
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*/
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timerId: undefined,
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/**
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* Constructor: OpenLayers.Kinetic
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*
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* Parameters:
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* options - {Object}
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*/
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initialize: function(options) {
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OpenLayers.Util.extend(this, options);
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},
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/**
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* Method: begin
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*
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* Begins the dragging.
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*/
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begin: function() {
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clearInterval(this.timerId);
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this.timerId = undefined;
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this.points = [];
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},
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/**
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* Method: update
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*
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* Updates during the dragging.
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*/
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update: function(xy) {
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this.points.unshift({xy: xy, tick: new Date().getTime()});
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if (this.points.length > this.nbPoints) {
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this.points.pop();
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}
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},
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/**
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* Method: end
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*
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* Ends the dragging, start the kinetic.
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*/
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end: function(xy) {
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var last, now = new Date().getTime();
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for (var i = 0, l = this.points.length, point; i < l; i++) {
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point = this.points[i];
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if (now - point.tick > this.delay) {
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break;
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}
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last = point;
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}
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if (!last) {
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return;
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}
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var time = new Date().getTime() - last.tick;
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var dist = Math.sqrt(Math.pow(xy.x - last.xy.x, 2) +
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Math.pow(xy.y - last.xy.y, 2));
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var speed = dist / time;
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if (speed == 0 || speed < this.threshold) {
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return;
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}
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var theta = Math.asin((xy.y - last.xy.y) / dist);
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if (last.xy.x <= xy.x) {
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theta = Math.PI - theta;
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}
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return {speed: speed, theta: theta};
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},
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/**
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* Method: move
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*
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* Launch the kinetic move pan.
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*
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* Parameters:
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* info - {Object}
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* callback - arguments x, y (values to pan), end (is the last point)
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*/
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move: function(info, callback) {
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var v0 = info.speed;
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var fx = Math.cos(info.theta);
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var fy = -Math.sin(info.theta);
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var time = 0;
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var initialTime = new Date().getTime();
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var lastX = 0;
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var lastY = 0;
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var timerCallback = function() {
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if (this.timerId == null) {
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return;
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}
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time += this.interval;
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var realTime = new Date().getTime() - initialTime;
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var t = (time + realTime) / 2.0;
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var p = (-this.deceleration * Math.pow(t, 2)) / 2.0 + v0 * t;
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var x = p * fx;
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var y = p * fy;
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var args = {};
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args.end = false;
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var v = -this.deceleration * t + v0;
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if (v <= 0) {
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clearInterval(this.timerId);
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this.timerId = null;
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args.end = true;
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}
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args.x = x - lastX;
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args.y = y - lastY;
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lastX = x;
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lastY = y;
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callback(args.x, args.y, args.end);
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};
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this.timerId = window.setInterval(
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OpenLayers.Function.bind(timerCallback, this),
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this.interval);
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},
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CLASS_NAME: "OpenLayers.Kinetic"
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});
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