Converting control to an interaction
To dispatch events, the interaction base class now inherits from goog.events.EventTarget.
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@@ -1,8 +1,8 @@
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goog.require('ol.Map');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.control.Select');
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goog.require('ol.control.defaults');
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goog.require('ol.interaction.Select');
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goog.require('ol.interaction.defaults');
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goog.require('ol.layer.TileLayer');
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goog.require('ol.layer.Vector');
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goog.require('ol.parser.ogc.GML_v3');
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@@ -46,12 +46,12 @@ var vector = new ol.layer.Vector({
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})
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});
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var selectControl = new ol.control.Select({
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var selectInteraction = new ol.interaction.Select({
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layerFilter: function(layer) { return layer === vector; }
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});
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var map = new ol.Map({
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controls: ol.control.defaults().extend([selectControl]),
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interactions: ol.interaction.defaults().extend([selectInteraction]),
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layers: [raster, vector],
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renderer: ol.RendererHint.CANVAS,
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target: 'map',
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@@ -60,5 +60,3 @@ var map = new ol.Map({
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zoom: 4
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})
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});
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selectControl.activate();
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