Reduce usage of "replay" term
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@@ -10,7 +10,7 @@ import rbush from 'rbush';
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import {buffer, createEmpty, containsExtent, getWidth} from '../../extent.js';
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import RenderEventType from '../../render/EventType.js';
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import {labelCache, rotateAtOffset} from '../../render/canvas.js';
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import CanvasInstructionsGroupBuilder from '../../render/canvas/InstructionsGroupBuilder.js';
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import CanvasBuilderGroup from '../../render/canvas/InstructionsGroupBuilder.js';
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import InstructionsGroupExecutor from '../../render/canvas/InstructionsGroupExecutor.js';
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import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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@@ -444,7 +444,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.dirty_ = false;
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const replayGroup = new CanvasInstructionsGroupBuilder(
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const replayGroup = new CanvasBuilderGroup(
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getRenderTolerance(resolution, pixelRatio), extent, resolution,
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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