Reduce usage of "replay" term

This commit is contained in:
Guillaume Beraudo
2018-11-15 13:38:21 +01:00
parent 5ecd832c92
commit 0f5ced8483
14 changed files with 226 additions and 259 deletions

View File

@@ -10,7 +10,7 @@ import rbush from 'rbush';
import {buffer, createEmpty, containsExtent, getWidth} from '../../extent.js';
import RenderEventType from '../../render/EventType.js';
import {labelCache, rotateAtOffset} from '../../render/canvas.js';
import CanvasInstructionsGroupBuilder from '../../render/canvas/InstructionsGroupBuilder.js';
import CanvasBuilderGroup from '../../render/canvas/InstructionsGroupBuilder.js';
import InstructionsGroupExecutor from '../../render/canvas/InstructionsGroupExecutor.js';
import CanvasLayerRenderer from './Layer.js';
import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
@@ -444,7 +444,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
this.dirty_ = false;
const replayGroup = new CanvasInstructionsGroupBuilder(
const replayGroup = new CanvasBuilderGroup(
getRenderTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);