Rename VectorImageTile to VectorRenderTile

This commit is contained in:
ahocevar
2019-01-06 13:15:39 +01:00
parent 32696638d2
commit 0f3c0d1af4
7 changed files with 27 additions and 27 deletions

168
src/ol/VectorRenderTile.js Normal file
View File

@@ -0,0 +1,168 @@
/**
* @module ol/VectorRenderTile
*/
import {getUid} from './util.js';
import Tile from './Tile.js';
import TileState from './TileState.js';
import {createCanvasContext2D} from './dom.js';
/**
* @typedef {Object} ReplayState
* @property {boolean} dirty
* @property {null|import("./render.js").OrderFunction} renderedRenderOrder
* @property {number} renderedTileRevision
* @property {number} renderedRevision
* @property {number} renderedZ
* @property {number} renderedTileZ
*/
class VectorRenderTile extends Tile {
/**
* @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate.
* @param {TileState} state State.
* @param {import("./tilecoord.js").TileCoord} urlTileCoord Wrapped tile coordinate for source urls.
* @param {import("./tilegrid/TileGrid.js").default} sourceTileGrid Tile grid of the source.
* @param {function(VectorRenderTile):Array<import("./VectorTile").default>} getSourceTiles Function
* to get an source tiles for this tile.
* @param {function(VectorRenderTile):void} removeSourceTiles Function to remove this tile from its
* source tiles's consumer count.
*/
constructor(tileCoord, state, urlTileCoord, sourceTileGrid, getSourceTiles, removeSourceTiles) {
super(tileCoord, state, {transition: 0});
/**
* @private
* @type {!Object<string, CanvasRenderingContext2D>}
*/
this.context_ = {};
/**
* Executor groups by layer uid. Entries are read/written by the renderer.
* @type {Object<string, Array<import("./render/canvas/ExecutorGroup.js").default>>}
*/
this.executorGroups = {};
/**
* Number of loading source tiles. Read/written by the source.
* @type {number}
*/
this.loadingSourceTiles = 0;
/**
* Tile keys of error source tiles. Read/written by the source.
* @type {Object<string, boolean>}
*/
this.errorSourceTileKeys = {};
/**
* @private
* @type {!Object<string, ReplayState>}
*/
this.replayState_ = {};
/**
* @type {!function(import("./VectorRenderTile.js").default):Array<import("./VectorTile.js").default>}
*/
this.getSourceTiles_ = getSourceTiles;
/**
* @type {!function(import("./VectorRenderTile.js").default):void}
*/
this.removeSourceTiles_ = removeSourceTiles;
/**
* @private
* @type {import("./tilegrid/TileGrid.js").default}
*/
this.sourceTileGrid_ = sourceTileGrid;
/**
* z of the source tiles of the last getSourceTiles call.
* @type {number}
*/
this.sourceZ = -1;
/**
* True when all tiles for this tile's nominal resolution are available.
* @type {boolean}
*/
this.hifi = false;
/**
* @type {import("./tilecoord.js").TileCoord}
*/
this.wrappedTileCoord = urlTileCoord;
}
/**
* @inheritDoc
*/
disposeInternal() {
this.removeSourceTiles_(this);
this.setState(TileState.ABORT);
super.disposeInternal();
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {CanvasRenderingContext2D} The rendering context.
*/
getContext(layer) {
const key = getUid(layer);
if (!(key in this.context_)) {
this.context_[key] = createCanvasContext2D();
}
return this.context_[key];
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {boolean} Tile has a rendering context for the given layer.
*/
hasContext(layer) {
return getUid(layer) in this.context_;
}
/**
* Get the Canvas for this tile.
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {HTMLCanvasElement} Canvas.
*/
getImage(layer) {
return this.hasContext(layer) ? this.getContext(layer).canvas : null;
}
/**
* @param {import("./layer/Layer.js").default} layer Layer.
* @return {ReplayState} The replay state.
*/
getReplayState(layer) {
const key = getUid(layer);
if (!(key in this.replayState_)) {
this.replayState_[key] = {
dirty: false,
renderedRenderOrder: null,
renderedRevision: -1,
renderedTileRevision: -1,
renderedZ: -1,
renderedTileZ: -1
};
}
return this.replayState_[key];
}
/**
* @inheritDoc
* @return {Array<import("./VectorTile.js").default>} Source tiles for this tile.
*/
load() {
return this.getSourceTiles_(this);
}
}
export default VectorRenderTile;