Make the tile debug source useful for understanding tiles
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@@ -4,10 +4,7 @@ title: Canvas Tiles
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shortdesc: Renders tiles with coordinates for debugging.
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docs: >
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The black grid tiles are generated on the client with an HTML5 canvas. The
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displayed tile coordinates are OpenLayers tile coordinates. These increase
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from bottom to top, but standard XYZ tiling scheme coordinates increase from
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top to bottom. To calculate the `y` for a standard XYZ tile coordinate, use
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`-y - 1`.
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displayed tile coordinates are the XYZ tile coordinates.
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tags: "layers, openstreetmap, canvas"
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---
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<div id="map" class="map"></div>
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@@ -1,26 +1,21 @@
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import Map from '../src/ol/Map.js';
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import View from '../src/ol/View.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import {fromLonLat} from '../src/ol/proj.js';
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import {OSM, TileDebug} from '../src/ol/source.js';
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const osmSource = new OSM();
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const map = new Map({
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layers: [
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new TileLayer({
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source: osmSource
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source: new OSM()
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}),
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new TileLayer({
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source: new TileDebug({
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projection: 'EPSG:3857',
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tileGrid: osmSource.getTileGrid()
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})
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source: new TileDebug()
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})
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],
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target: 'map',
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view: new View({
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center: fromLonLat([-0.1275, 51.507222]),
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zoom: 10
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center: [0, 0],
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zoom: 1
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})
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});
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@@ -6,7 +6,7 @@ import Tile from '../Tile.js';
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import TileState from '../TileState.js';
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import {createCanvasContext2D} from '../dom.js';
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import {toSize} from '../size.js';
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import TileSource from './Tile.js';
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import XYZ from './XYZ.js';
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import {getKeyZXY} from '../tilecoord.js';
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@@ -51,10 +51,10 @@ class LabeledTile extends Tile {
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const tileSize = this.tileSize_;
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const context = createCanvasContext2D(tileSize[0], tileSize[1]);
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context.strokeStyle = 'black';
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context.strokeStyle = 'grey';
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context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5);
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context.fillStyle = 'black';
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context.fillStyle = 'grey';
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context.textAlign = 'center';
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context.textBaseline = 'middle';
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context.font = '24px sans-serif';
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@@ -74,7 +74,7 @@ class LabeledTile extends Tile {
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/**
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* @typedef {Object} Options
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* @property {import("../proj.js").ProjectionLike} projection Projection.
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* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection.
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* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
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* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
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*/
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@@ -89,11 +89,15 @@ class LabeledTile extends Tile {
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* Uses Canvas context2d, so requires Canvas support.
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* @api
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*/
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class TileDebug extends TileSource {
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class TileDebug extends XYZ {
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/**
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* @param {Options} options Debug tile options.
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* @param {Options=} opt_options Debug tile options.
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*/
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constructor(options) {
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constructor(opt_options) {
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/**
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* @type {Options}
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*/
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const options = opt_options || {};
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super({
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opaque: false,
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@@ -115,8 +119,12 @@ class TileDebug extends TileSource {
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const tileSize = toSize(this.tileGrid.getTileSize(z));
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const tileCoord = [z, x, y];
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const textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord);
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const text = !textTileCoord ? '' :
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this.getTileCoordForTileUrlFunction(textTileCoord).toString();
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let text;
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if (textTileCoord) {
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text = 'z:' + textTileCoord[0] + ' x:' + textTileCoord[1] + ' y:' + (-textTileCoord[2] - 1);
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} else {
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text = 'none';
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}
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const tile = new LabeledTile(tileCoord, tileSize, text);
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this.tileCache.set(tileCoordKey, tile);
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return tile;
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