Make the tile debug source useful for understanding tiles

This commit is contained in:
Tim Schaub
2018-11-14 15:40:37 +01:00
parent f9a7cf2251
commit 0e91365859
3 changed files with 22 additions and 22 deletions

View File

@@ -6,7 +6,7 @@ import Tile from '../Tile.js';
import TileState from '../TileState.js';
import {createCanvasContext2D} from '../dom.js';
import {toSize} from '../size.js';
import TileSource from './Tile.js';
import XYZ from './XYZ.js';
import {getKeyZXY} from '../tilecoord.js';
@@ -51,10 +51,10 @@ class LabeledTile extends Tile {
const tileSize = this.tileSize_;
const context = createCanvasContext2D(tileSize[0], tileSize[1]);
context.strokeStyle = 'black';
context.strokeStyle = 'grey';
context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5);
context.fillStyle = 'black';
context.fillStyle = 'grey';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.font = '24px sans-serif';
@@ -74,7 +74,7 @@ class LabeledTile extends Tile {
/**
* @typedef {Object} Options
* @property {import("../proj.js").ProjectionLike} projection Projection.
* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection.
* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
*/
@@ -89,11 +89,15 @@ class LabeledTile extends Tile {
* Uses Canvas context2d, so requires Canvas support.
* @api
*/
class TileDebug extends TileSource {
class TileDebug extends XYZ {
/**
* @param {Options} options Debug tile options.
* @param {Options=} opt_options Debug tile options.
*/
constructor(options) {
constructor(opt_options) {
/**
* @type {Options}
*/
const options = opt_options || {};
super({
opaque: false,
@@ -115,8 +119,12 @@ class TileDebug extends TileSource {
const tileSize = toSize(this.tileGrid.getTileSize(z));
const tileCoord = [z, x, y];
const textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord);
const text = !textTileCoord ? '' :
this.getTileCoordForTileUrlFunction(textTileCoord).toString();
let text;
if (textTileCoord) {
text = 'z:' + textTileCoord[0] + ' x:' + textTileCoord[1] + ' y:' + (-textTileCoord[2] - 1);
} else {
text = 'none';
}
const tile = new LabeledTile(tileCoord, tileSize, text);
this.tileCache.set(tileCoordKey, tile);
return tile;