Lazily create the WebGL helper
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@@ -4,6 +4,7 @@ import View from '../../../../../src/ol/View.js';
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import WebGLHelper from '../../../../../src/ol/webgl/Helper.js';
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import WebGLTileLayer from '../../../../../src/ol/layer/WebGLTile.js';
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import {createCanvasContext2D} from '../../../../../src/ol/dom.js';
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import {getForViewAndSize} from '../../../../../src/ol/extent.js';
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import {getRenderPixel} from '../../../../../src/ol/render.js';
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describe('ol/layer/WebGLTile', function () {
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@@ -62,7 +63,21 @@ describe('ol/layer/WebGLTile', function () {
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it('creates fragment and vertex shaders', function () {
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const compileShaderSpy = sinon.spy(WebGLHelper.prototype, 'compileShader');
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layer.createRenderer();
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const renderer = layer.createRenderer();
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const viewState = map.getView().getState();
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const size = map.getSize();
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const frameState = {
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viewState: viewState,
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extent: getForViewAndSize(
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viewState.center,
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viewState.resolution,
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viewState.rotation,
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size
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),
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layerStatesArray: map.getLayerGroup().getLayerStatesArray(),
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layerIndex: 0,
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};
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renderer.prepareFrame(frameState);
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compileShaderSpy.restore();
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expect(compileShaderSpy.callCount).to.be(2);
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expect(compileShaderSpy.getCall(0).args[0].replace(/[ \n]+/g, ' ')).to.be(
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