Lazily create the WebGL helper
This commit is contained in:
@@ -103,7 +103,6 @@ function getRenderExtent(frameState, extent) {
|
||||
* @property {string} fragmentShader Fragment shader source.
|
||||
* @property {Object<string, import("../../webgl/Helper").UniformValue>} [uniforms] Additional uniforms
|
||||
* made available to shaders.
|
||||
* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
|
||||
* @property {number} [cacheSize=512] The texture cache size.
|
||||
*/
|
||||
|
||||
@@ -120,7 +119,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
constructor(tileLayer, options) {
|
||||
super(tileLayer, {
|
||||
uniforms: options.uniforms,
|
||||
className: options.className,
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -154,10 +152,21 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
*/
|
||||
this.tempSize_ = [0, 0];
|
||||
|
||||
this.program_ = this.helper.getProgram(
|
||||
options.fragmentShader,
|
||||
options.vertexShader
|
||||
);
|
||||
/**
|
||||
* @type {WebGLProgram}
|
||||
* @private
|
||||
*/
|
||||
this.program_;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.vertexShader_ = options.vertexShader;
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.fragmentShader_ = options.fragmentShader;
|
||||
|
||||
/**
|
||||
* Tiles are rendered as a quad with the following structure:
|
||||
@@ -173,11 +182,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
*
|
||||
* Triangle A: P0, P1, P3
|
||||
* Triangle B: P1, P2, P3
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
const indices = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
|
||||
indices.fromArray([0, 1, 3, 1, 2, 3]);
|
||||
this.helper.flushBufferData(indices);
|
||||
this.indices_ = indices;
|
||||
this.indices_ = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
|
||||
this.indices_.fromArray([0, 1, 3, 1, 2, 3]);
|
||||
|
||||
const cacheSize = options.cacheSize !== undefined ? options.cacheSize : 512;
|
||||
|
||||
@@ -187,9 +196,22 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
*/
|
||||
this.tileTextureCache_ = new LRUCache(cacheSize);
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.renderedOpacity_ = NaN;
|
||||
}
|
||||
|
||||
afterHelperCreated() {
|
||||
this.program_ = this.helper.getProgram(
|
||||
this.fragmentShader_,
|
||||
this.vertexShader_
|
||||
);
|
||||
|
||||
this.helper.flushBufferData(this.indices_);
|
||||
}
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {import("../../Tile.js").default} tile Tile.
|
||||
@@ -207,11 +229,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether render should be called.
|
||||
* Determine whether renderFrame should be called.
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @return {boolean} Layer is ready to be rendered.
|
||||
*/
|
||||
prepareFrame(frameState) {
|
||||
prepareFrameInternal(frameState) {
|
||||
if (isEmpty(getRenderExtent(frameState, frameState.extent))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user