Don't use getHints if it's not needed
memory optimization: `getHints` creates a copy of the hints array.
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@@ -341,7 +341,7 @@ ol.View.prototype.animate = function(var_args) {
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* @api
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* @api
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*/
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*/
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ol.View.prototype.getAnimating = function() {
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ol.View.prototype.getAnimating = function() {
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return this.getHints()[ol.ViewHint.ANIMATING] > 0;
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return this.hints_[ol.ViewHint.ANIMATING] > 0;
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};
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};
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@@ -351,7 +351,7 @@ ol.View.prototype.getAnimating = function() {
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* @api
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* @api
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*/
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*/
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ol.View.prototype.getInteracting = function() {
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ol.View.prototype.getInteracting = function() {
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return this.getHints()[ol.ViewHint.INTERACTING] > 0;
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return this.hints_[ol.ViewHint.INTERACTING] > 0;
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};
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};
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@@ -360,7 +360,7 @@ ol.View.prototype.getInteracting = function() {
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* @api
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* @api
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*/
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*/
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ol.View.prototype.cancelAnimations = function() {
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ol.View.prototype.cancelAnimations = function() {
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this.setHint(ol.ViewHint.ANIMATING, -this.getHints()[ol.ViewHint.ANIMATING]);
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this.setHint(ol.ViewHint.ANIMATING, -this.hints_[ol.ViewHint.ANIMATING]);
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for (var i = 0, ii = this.animations_.length; i < ii; ++i) {
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for (var i = 0, ii = this.animations_.length; i < ii; ++i) {
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var series = this.animations_[i];
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var series = this.animations_[i];
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if (series[0].callback) {
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if (series[0].callback) {
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