Preserve the drawing buffer by default for WebGL layers
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@@ -25,6 +25,7 @@ const baseFrameState = {
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layerStatesArray: [{}],
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layerIndex: 0,
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pixelRatio: 1,
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renderTargets: {},
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};
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const simpleVertexShader = `
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@@ -664,6 +665,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
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zIndex: 0,
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},
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],
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renderTargets: {},
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};
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});
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@@ -51,6 +51,7 @@ describe('ol/renderer/webgl/TileLayer', function () {
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usedTiles: {},
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wantedTiles: {},
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tileQueue: new TileQueue(VOID, VOID),
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renderTargets: {},
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};
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});
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