Preserve the drawing buffer by default for WebGL layers

This commit is contained in:
Tim Schaub
2021-12-18 11:36:44 -07:00
parent c8cfbfccf8
commit 0cc3bae8fe
8 changed files with 72 additions and 2 deletions

View File

@@ -25,6 +25,7 @@ const baseFrameState = {
layerStatesArray: [{}],
layerIndex: 0,
pixelRatio: 1,
renderTargets: {},
};
const simpleVertexShader = `
@@ -664,6 +665,7 @@ describe('ol/renderer/webgl/PointsLayer', function () {
zIndex: 0,
},
],
renderTargets: {},
};
});

View File

@@ -51,6 +51,7 @@ describe('ol/renderer/webgl/TileLayer', function () {
usedTiles: {},
wantedTiles: {},
tileQueue: new TileQueue(VOID, VOID),
renderTargets: {},
};
});