Preserve the drawing buffer by default for WebGL layers

This commit is contained in:
Tim Schaub
2021-12-18 11:36:44 -07:00
parent c8cfbfccf8
commit 0cc3bae8fe
8 changed files with 72 additions and 2 deletions

View File

@@ -648,6 +648,7 @@ class RasterSource extends ImageSource {
viewHints: [],
wantedTiles: {},
mapId: getUid(this),
renderTargets: {},
};
this.setAttributions(function (frameState) {