replacing the select handler with a feature handler - with support for up, down, over, out, and move callbacks associated with mouse events on a feature - the select-feature.html example shows the use of a control that activates the feature handler - see #544
git-svn-id: http://svn.openlayers.org/trunk/openlayers@2843 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -4,14 +4,15 @@
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/**
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* Handler to draw a path on the map. Polygon is displayed on mouse down,
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* moves on mouse move, and is finished on mouse up.
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* Handler to respond to mouse events related to a drawn feature.
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* Callbacks will be called for over, move, out, up, and down (corresponding
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* to the equivalent mouse events).
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*
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* @class
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* @requires OpenLayers/Handler.js
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*/
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OpenLayers.Handler.Select = OpenLayers.Class.create();
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OpenLayers.Handler.Select.prototype =
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OpenLayers.Handler.Feature = OpenLayers.Class.create();
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OpenLayers.Handler.Feature.prototype =
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OpenLayers.Class.inherit(OpenLayers.Handler, {
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/**
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@@ -19,6 +20,11 @@ OpenLayers.Handler.Select.prototype =
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*/
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layerIndex: null,
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/**
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* @type {OpenLayers.Geometry}
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*/
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geometry: null,
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/**
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* @constructor
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*
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@@ -36,16 +42,19 @@ OpenLayers.Handler.Select.prototype =
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},
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/**
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* Handle mouse down. Call the "up" callback if down on a feature.
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* Handle mouse down. Call the "down" callback if down on a feature.
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*
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* @param {Event} evt
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*/
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mousedown: function(evt) {
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return this.select('down', evt);
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var selected = this.select('down', evt);
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return !selected; // stop event propagation if selected
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},
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/**
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* Handle mouse moves. Call the "over" callback if over a feature.
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* Handle mouse moves. Call the "move" callback if moving over a feature.
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* Call the "over" callback if moving over a feature for the first time.
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* Call the "out" callback if moving off of a feature.
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*
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* @param {Event} evt
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*/
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@@ -55,37 +64,57 @@ OpenLayers.Handler.Select.prototype =
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},
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/**
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* Handle mouse moves. Call the "down" callback if up on a feature.
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* Handle mouse moves. Call the "up" callback if up on a feature.
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*
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* @param {Event} evt
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*/
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mouseup: function(evt) {
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return this.select('up', evt);
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var selected = this.select('up', evt);
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return !selected; // stop event propagation if selected
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},
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/**
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* Capture double-clicks.
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* Capture double-clicks. Let the event continue propagating if the
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* double-click doesn't hit a geometry. Otherwise call the dblclick
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* callback.
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*
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* @param {Event} evt
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*/
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dblclick: function(evt) {
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return false;
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var selected = this.select('dblclick', evt);
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return !selected; // stop event propagation if selected
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},
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/**
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* Trigger the appropriate callback if a feature is under the mouse.
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*
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* @param {String} type Callback key
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* @type {Boolean} A feature was selected
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*/
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select: function(type, evt) {
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var geometry = this.layer.renderer.getGeometryFromEvent(evt);
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if(geometry) {
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if (geometry.parent) {
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geometry = geometry.parent;
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}
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// three cases:
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// over a new, out of the last and over a new, or still on the last
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if(!this.geometry) {
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// over a new geometry
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this.callback('over', [geometry]);
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} else if(this.geometry != geometry) {
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// out of the last and over a new
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this.callback('out', [this.geometry]);
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this.callback('over', [geometry]);
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}
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this.geometry = geometry;
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this.callback(type, [geometry]);
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return false; // stop event propagation
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return true;
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} else {
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if(this.geometry) {
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// out of the last
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this.callback('out', [this.geometry]);
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this.geometry = null;
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}
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return false;
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}
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return true;
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},
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/**
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@@ -118,5 +147,5 @@ OpenLayers.Handler.Select.prototype =
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Handler.Select"
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CLASS_NAME: "OpenLayers.Handler.Feature"
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});
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