Support image rotateWithView
This commit is contained in:
@@ -9,23 +9,26 @@ goog.require('ol.style.Style');
|
||||
|
||||
|
||||
var iconInfo = [{
|
||||
size: [55, 55],
|
||||
offset: [0, 0],
|
||||
opacity: 1.0,
|
||||
rotateWithView: true,
|
||||
rotation: 0.0,
|
||||
scale: 1.0,
|
||||
rotation: 0.0
|
||||
size: [55, 55]
|
||||
}, {
|
||||
size: [55, 55],
|
||||
offset: [110, 86],
|
||||
opacity: 0.75,
|
||||
rotateWithView: false,
|
||||
rotation: Math.PI / 2.0,
|
||||
scale: 1.25,
|
||||
rotation: Math.PI / 2.0
|
||||
size: [55, 55]
|
||||
}, {
|
||||
size: [55, 86],
|
||||
offset: [55, 0],
|
||||
opacity: 0.5,
|
||||
rotateWithView: true,
|
||||
rotation: Math.PI / 3.0,
|
||||
scale: 1.5,
|
||||
rotation: Math.PI / 3.0
|
||||
size: [55, 86]
|
||||
}];
|
||||
|
||||
var i;
|
||||
@@ -35,12 +38,13 @@ var icons = new Array(iconCount);
|
||||
for (i = 0; i < iconCount; ++i) {
|
||||
var info = iconInfo[i];
|
||||
icons[i] = new ol.style.Icon({
|
||||
src: 'data/Butterfly.png',
|
||||
size: info.size,
|
||||
offset: info.offset,
|
||||
opacity: info.opacity,
|
||||
rotateWithView: info.rotateWithView,
|
||||
rotation: info.rotation,
|
||||
scale: info.scale,
|
||||
rotation: info.rotation
|
||||
size: info.size,
|
||||
src: 'data/Butterfly.png'
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -11,13 +11,19 @@ attribute vec2 a_position;
|
||||
attribute vec2 a_texCoord;
|
||||
attribute vec2 a_offsets;
|
||||
attribute float a_opacity;
|
||||
attribute float a_rotateWithView;
|
||||
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat2 u_sizeMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
|
||||
void main(void) {
|
||||
vec2 offsets = u_sizeMatrix * a_offsets;
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + vec4(offsets, 0., 0.);
|
||||
mat4 offsetMatrix = u_offsetScaleMatrix;
|
||||
if (a_rotateWithView == 1.0) {
|
||||
offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
|
||||
}
|
||||
vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;
|
||||
v_texCoord = a_texCoord;
|
||||
v_opacity = a_opacity;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ ol.render.webgl.imagereplay.shader.Fragment.DEBUG_SOURCE = 'precision mediump fl
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform sampler2D i;void main(void){vec4 texColor=texture2D(i,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*b;}';
|
||||
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform sampler2D k;void main(void){vec4 texColor=texture2D(k,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*b;}';
|
||||
|
||||
|
||||
/**
|
||||
@@ -57,14 +57,14 @@ goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.Vertex);
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.shader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\n\nuniform mat4 u_projectionMatrix;\nuniform mat2 u_sizeMatrix;\n\nvoid main(void) {\n vec2 offsets = u_sizeMatrix * a_offsets;\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + vec4(offsets, 0., 0.);\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
ol.render.webgl.imagereplay.shader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.shader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;uniform mat4 g;uniform mat2 h;void main(void){vec2 offsets=h*e;gl_Position=g*vec4(c,0.,1.)+vec4(offsets,0.,0.);a=d;b=f;}';
|
||||
ol.render.webgl.imagereplay.shader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
|
||||
|
||||
|
||||
/**
|
||||
@@ -89,19 +89,25 @@ ol.render.webgl.imagereplay.shader.Locations = function(gl, program) {
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, goog.DEBUG ? 'u_image' : 'i');
|
||||
program, goog.DEBUG ? 'u_image' : 'k');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, goog.DEBUG ? 'u_projectionMatrix' : 'g');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_sizeMatrix = gl.getUniformLocation(
|
||||
program, goog.DEBUG ? 'u_sizeMatrix' : 'h');
|
||||
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
@@ -121,6 +127,12 @@ ol.render.webgl.imagereplay.shader.Locations = function(gl, program) {
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, goog.DEBUG ? 'a_position' : 'c');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
|
||||
@@ -110,6 +110,18 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
|
||||
*/
|
||||
this.opacity_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {!goog.vec.Mat4.Number}
|
||||
* @private
|
||||
*/
|
||||
this.offsetRotateMatrix_ = goog.vec.Mat4.createNumberIdentity();
|
||||
|
||||
/**
|
||||
* @type {!goog.vec.Mat4.Number}
|
||||
* @private
|
||||
*/
|
||||
this.offsetScaleMatrix_ = goog.vec.Mat4.createNumberIdentity();
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
@@ -128,6 +140,12 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
|
||||
*/
|
||||
this.projectionMatrix_ = goog.vec.Mat4.createNumberIdentity();
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.rotateWithView_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
@@ -222,6 +240,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
goog.asserts.assert(goog.isDef(this.opacity_));
|
||||
goog.asserts.assert(goog.isDef(this.originX_));
|
||||
goog.asserts.assert(goog.isDef(this.originY_));
|
||||
goog.asserts.assert(goog.isDef(this.rotateWithView_));
|
||||
goog.asserts.assert(goog.isDef(this.rotation_));
|
||||
goog.asserts.assert(goog.isDef(this.scale_));
|
||||
goog.asserts.assert(goog.isDef(this.width_));
|
||||
@@ -233,6 +252,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
var opacity = this.opacity_;
|
||||
var originX = this.originX_;
|
||||
var originY = this.originY_;
|
||||
var rotateWithView = this.rotateWithView_ ? 1.0 : 0.0;
|
||||
var rotation = this.rotation_;
|
||||
var scale = this.scale_;
|
||||
var width = this.width_;
|
||||
@@ -245,9 +265,9 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
x = flatCoordinates[i] - this.origin_[0];
|
||||
y = flatCoordinates[i + 1] - this.origin_[1];
|
||||
|
||||
n = numVertices / 7;
|
||||
n = numVertices / 8;
|
||||
|
||||
// 4 vertices per coordinate, with 7 values per vertex
|
||||
// 4 vertices per coordinate, with 8 values per vertex
|
||||
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = -scale * (height - anchorY);
|
||||
@@ -258,6 +278,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
this.vertices_[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices_[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices_[numVertices++] = opacity;
|
||||
this.vertices_[numVertices++] = rotateWithView;
|
||||
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = -scale * (height - anchorY);
|
||||
@@ -268,6 +289,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
this.vertices_[numVertices++] = originX / imageWidth;
|
||||
this.vertices_[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices_[numVertices++] = opacity;
|
||||
this.vertices_[numVertices++] = rotateWithView;
|
||||
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = scale * anchorY;
|
||||
@@ -278,6 +300,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
this.vertices_[numVertices++] = originX / imageWidth;
|
||||
this.vertices_[numVertices++] = originY / imageHeight;
|
||||
this.vertices_[numVertices++] = opacity;
|
||||
this.vertices_[numVertices++] = rotateWithView;
|
||||
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = scale * anchorY;
|
||||
@@ -288,6 +311,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
|
||||
this.vertices_[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices_[numVertices++] = originY / imageHeight;
|
||||
this.vertices_[numVertices++] = opacity;
|
||||
this.vertices_[numVertices++] = rotateWithView;
|
||||
|
||||
this.indices_[numIndices++] = n;
|
||||
this.indices_[numIndices++] = n + 1;
|
||||
@@ -431,6 +455,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
|
||||
this.opacity_ = undefined;
|
||||
this.originX_ = undefined;
|
||||
this.originY_ = undefined;
|
||||
this.rotateWithView_ = undefined;
|
||||
this.rotation_ = undefined;
|
||||
this.scale_ = undefined;
|
||||
this.vertices_ = null;
|
||||
@@ -481,29 +506,43 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
|
||||
-rotation,
|
||||
-(center[0] - this.origin_[0]), -(center[1] - this.origin_[1]));
|
||||
|
||||
var offsetScaleMatrix = this.offsetScaleMatrix_;
|
||||
goog.vec.Mat4.makeScale(offsetScaleMatrix, 2 / size[0], 2 / size[1], 1);
|
||||
|
||||
var offsetRotateMatrix = this.offsetRotateMatrix_;
|
||||
goog.vec.Mat4.makeIdentity(offsetRotateMatrix);
|
||||
if (rotation !== 0) {
|
||||
goog.vec.Mat4.rotateZ(offsetRotateMatrix, -rotation);
|
||||
}
|
||||
|
||||
var locations = this.locations_;
|
||||
|
||||
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_position);
|
||||
gl.vertexAttribPointer(locations.a_position, 2, goog.webgl.FLOAT,
|
||||
false, 28, 0);
|
||||
false, 32, 0);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_offsets);
|
||||
gl.vertexAttribPointer(locations.a_offsets, 2, goog.webgl.FLOAT,
|
||||
false, 28, 8);
|
||||
false, 32, 8);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
||||
gl.vertexAttribPointer(locations.a_texCoord, 2, goog.webgl.FLOAT,
|
||||
false, 28, 16);
|
||||
false, 32, 16);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_opacity);
|
||||
gl.vertexAttribPointer(locations.a_opacity, 1, goog.webgl.FLOAT,
|
||||
false, 28, 24);
|
||||
false, 32, 24);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, goog.webgl.FLOAT,
|
||||
false, 32, 28);
|
||||
|
||||
gl.uniformMatrix4fv(locations.u_projectionMatrix, false, projectionMatrix);
|
||||
gl.uniformMatrix2fv(locations.u_sizeMatrix, false,
|
||||
new Float32Array([2 / size[0], 0.0, 0.0, 2 / size[1]]));
|
||||
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false, offsetScaleMatrix);
|
||||
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
|
||||
offsetRotateMatrix);
|
||||
|
||||
gl.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
|
||||
|
||||
@@ -540,6 +579,8 @@ ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
|
||||
goog.asserts.assert(goog.isDef(opacity));
|
||||
var origin = imageStyle.getOrigin();
|
||||
goog.asserts.assert(!goog.isNull(origin));
|
||||
var rotateWithView = imageStyle.getRotateWithView();
|
||||
goog.asserts.assert(goog.isDef(rotateWithView));
|
||||
var rotation = imageStyle.getRotation();
|
||||
goog.asserts.assert(goog.isDef(rotation));
|
||||
var size = imageStyle.getSize();
|
||||
@@ -567,6 +608,7 @@ ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
|
||||
this.originX_ = origin[0];
|
||||
this.originY_ = origin[1];
|
||||
this.rotation_ = rotation;
|
||||
this.rotateWithView_ = rotateWithView;
|
||||
this.scale_ = scale;
|
||||
this.width_ = size[0];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user