Change 'Image' type to 'HTMLImageElement'
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@@ -29,7 +29,7 @@ import ImageStyle from '../style/Image.js';
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* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that you must provide a
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* `crossOrigin` value if you are using the WebGL renderer or if you want to access pixel data with the Canvas renderer.
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* See {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image} for more detail.
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* @property {Image|HTMLCanvasElement} [img] Image object for the icon. If the `src` option is not provided then the
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* @property {HTMLImageElement|HTMLCanvasElement} [img] Image object for the icon. If the `src` option is not provided then the
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* provided image must already be loaded. And in that case, it is required
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* to provide the size of the image, with the `imgSize` option.
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* @property {Array.<number>} [offset=[0, 0]] Offset, which, together with the size and the offset origin, define the
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@@ -106,7 +106,7 @@ const Icon = function(opt_options) {
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options.crossOrigin !== undefined ? options.crossOrigin : null;
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/**
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* @type {Image|HTMLCanvasElement}
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* @type {HTMLImageElement|HTMLCanvasElement}
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*/
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const image = options.img !== undefined ? options.img : null;
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@@ -299,7 +299,7 @@ Icon.prototype.getColor = function() {
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/**
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* Get the image icon.
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* @param {number} pixelRatio Pixel ratio.
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* @return {Image|HTMLCanvasElement} Image or Canvas element.
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* @return {HTMLImageElement|HTMLCanvasElement} Image or Canvas element.
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* @override
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* @api
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*/
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