Literal Style / add support for a filter property

This commit is contained in:
Olivier Guyot
2019-10-22 13:02:40 +02:00
parent e38250ee14
commit 0c0c8c5d56
4 changed files with 144 additions and 67 deletions

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@@ -3,7 +3,7 @@
*/ */
import {assign} from '../obj.js'; import {assign} from '../obj.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js'; import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
import {parseSymbolStyle} from '../webgl/ShaderBuilder.js'; import {parseLiteralStyle} from '../webgl/ShaderBuilder.js';
import Layer from './Layer.js'; import Layer from './Layer.js';
@@ -74,7 +74,7 @@ class WebGLPointsLayer extends Layer {
* @private * @private
* @type {import('../webgl/ShaderBuilder.js').StyleParseResult} * @type {import('../webgl/ShaderBuilder.js').StyleParseResult}
*/ */
this.parseResult_ = parseSymbolStyle(options.style.symbol); this.parseResult_ = parseLiteralStyle(options.style);
} }
/** /**

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@@ -4,8 +4,41 @@
* @module ol/style/LiteralStyle * @module ol/style/LiteralStyle
*/ */
/**
* Base type used for literal style parameters; can be a number literal or the output of an operator,
* which in turns takes {@link ExpressionValue} arguments.
*
* The following operators can be used:
*
* * Reading operators:
* * `['get', 'attributeName']` fetches a feature attribute (it will be prefixed by `a_` in the shader)
*
* * Math operators:
* * `['*', value1, value1]` multiplies value1 by value2
* * `['+', value1, value1]` adds value1 and value2
* * `['clamp', value1, value2, value3]` clamps value1 between values2 and value3
* * `['stretch', value1, value2, value3, value4, value5]` maps value1 from [value2, value3] range to
* [value4, value5] range, clamping values along the way
*
* * Logical operators:
* * `['<', value1, value2]` returns `1` if `value1` is strictly lower than value 2, or `0` otherwise.
* * `['<=', value1, value2]` returns `1` if `value1` is lower than or equals value 2, or `0` otherwise.
* * `['>', value1, value2]` returns `1` if `value1` is strictly greater than value 2, or `0` otherwise.
* * `['>=', value1, value2]` returns `1` if `value1` is greater than or equals value 2, or `0` otherwise.
* * `['==', value1, value2]` returns `1` if `value1` equals value 2, or `0` otherwise.
* * `['!', value1]` returns `0` if `value1` strictly greater than `0`, or `1` otherwise.
* * `['between', value1, value2, value3]` returns `1` if `value1` is contained between `value2` and `value3`
* (inclusively), or `0` otherwise.
*
* Values can either be literals (numbers) or another operator, as they will be evaluated recursively.
*
* @typedef {Array<*>|number} ExpressionValue
*/
/** /**
* @typedef {Object} LiteralStyle * @typedef {Object} LiteralStyle
* @property {ExpressionValue} [filter] Filter expression. If it resolves to a number strictly greater than 0, the
* point will be displayed. If undefined, all points will show.
* @property {LiteralSymbolStyle} [symbol] Symbol representation. * @property {LiteralSymbolStyle} [symbol] Symbol representation.
*/ */
@@ -22,12 +55,12 @@ export const SymbolType = {
/** /**
* @typedef {Object} LiteralSymbolStyle * @typedef {Object} LiteralSymbolStyle
* @property {number|Array.<number, number>} size Size, mandatory. * @property {ExpressionValue|Array<ExpressionValue, ExpressionValue>} size Size, mandatory.
* @property {SymbolType} symbolType Symbol type to use, either a regular shape or an image. * @property {SymbolType} symbolType Symbol type to use, either a regular shape or an image.
* @property {string} [src] Path to the image to be used for the symbol. Only required with `symbolType: 'image'`. * @property {string} [src] Path to the image to be used for the symbol. Only required with `symbolType: 'image'`.
* @property {import("../color.js").Color|string} [color='#FFFFFF'] Color used for the representation (either fill, line or symbol). * @property {import("../color.js").Color|Array<ExpressionValue>|string} [color='#FFFFFF'] Color used for the representation (either fill, line or symbol).
* @property {number} [opacity=1] Opacity. * @property {ExpressionValue} [opacity=1] Opacity.
* @property {Array.<number, number>} [offset] Offset on X and Y axis for symbols. If not specified, the symbol will be centered. * @property {Array<ExpressionValue, ExpressionValue>} [offset] Offset on X and Y axis for symbols. If not specified, the symbol will be centered.
* @property {Array.<number, number, number, number>} [textureCoord] Texture coordinates. If not specified, the whole texture will be used (range for 0 to 1 on both axes). * @property {Array<ExpressionValue, ExpressionValue, ExpressionValue, ExpressionValue>} [textureCoord] Texture coordinates. If not specified, the whole texture will be used (range for 0 to 1 on both axes).
* @property {boolean} [rotateWithView=false] Specify whether the symbol must rotate with the view or stay upwards. * @property {boolean} [rotateWithView=false] Specify whether the symbol must rotate with the view or stay upwards.
*/ */

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@@ -37,32 +37,17 @@ export function formatColor(colorArray) {
}).map(formatNumber).join(', '); }).map(formatNumber).join(', ');
} }
/**
* Base type for values fed to operators; can be a number literal or the output of another operator
* @typedef {Array<*>|number} OperatorValue
*/
/** /**
* Parses the provided expressions and produces a GLSL-compatible assignment string, such as: * Parses the provided expressions and produces a GLSL-compatible assignment string, such as:
* `['add', ['*', ['get', 'size'], 0.001], 12] => '(a_size * (0.001)) + (12.0)' * `['add', ['*', ['get', 'size'], 0.001], 12] => '(a_size * (0.001)) + (12.0)'
* *
* The following operators can be used:
* * `['get', 'attributeName']` fetches a feature attribute (it will be prefixed by `a_` in the shader)
* * `['*', value1, value1]` multiplies value1 by value2
* * `['+', value1, value1]` adds value1 and value2
* * `['clamp', value1, value2, value3]` clamps value1 between values2 and value3
* * `['stretch', value1, value2, value3, value4, value5]` maps value1 from [value2, value3] range to
* [value4, value5] range, clamping values along the way
*
* Values can either be literals (numbers) or another operator, as they will be evaluated recursively.
*
* Also takes in an array where new attributes will be pushed, so that the user of the `parse` function * Also takes in an array where new attributes will be pushed, so that the user of the `parse` function
* knows which attributes are expected to be available at evaluation time. * knows which attributes are expected to be available at evaluation time.
* *
* A prefix must be specified so that the attributes can either be written as `a_name` or `v_name` in * A prefix must be specified so that the attributes can either be written as `a_name` or `v_name` in
* the final assignment string. * the final assignment string.
* *
* @param {OperatorValue} value Either literal or an operator. * @param {import("../style/LiteralStyle").ExpressionValue} value Either literal or an operator.
* @param {Array<string>} attributes Array containing the attribute names **without a prefix**; * @param {Array<string>} attributes Array containing the attribute names **without a prefix**;
* it passed along recursively * it passed along recursively
* @param {string} attributePrefix Prefix added to attribute names in the final output (typically `a_` or `v_`). * @param {string} attributePrefix Prefix added to attribute names in the final output (typically `a_` or `v_`).
@@ -75,15 +60,31 @@ export function parse(value, attributes, attributePrefix) {
} }
if (Array.isArray(v)) { if (Array.isArray(v)) {
switch (v[0]) { switch (v[0]) {
// reading operators
case 'get': case 'get':
if (attributes.indexOf(v[1]) === -1) { if (attributes.indexOf(v[1]) === -1) {
attributes.push(v[1]); attributes.push(v[1]);
} }
return attributePrefix + v[1]; return attributePrefix + v[1];
// math operators
case '*': return `(${p(v[1])} * ${p(v[2])})`; case '*': return `(${p(v[1])} * ${p(v[2])})`;
case '+': return `(${p(v[1])} + ${p(v[2])})`; case '+': return `(${p(v[1])} + ${p(v[2])})`;
case 'clamp': return `clamp(${p(v[1])}, ${p(v[2])}, ${p(v[3])})`; case 'clamp': return `clamp(${p(v[1])}, ${p(v[2])}, ${p(v[3])})`;
case 'stretch': return `(clamp(${p(v[1])}, ${p(v[2])}, ${p(v[3])}) * ((${p(v[5])} - ${p(v[4])}) / (${p(v[3])} - ${p(v[2])})) + ${p(v[4])})`; case 'stretch': return `(clamp(${p(v[1])}, ${p(v[2])}, ${p(v[3])}) * ((${p(v[5])} - ${p(v[4])}) / (${p(v[3])} - ${p(v[2])})) + ${p(v[4])})`;
// logical operators
case '>':
case '>=':
case '<':
case '<=':
case '==':
return `(${p(v[1])} ${v[0]} ${p(v[2])} ? 1.0 : 0.0)`;
case '!':
return `(${p(v[1])} > 0.0 ? 0.0 : 1.0)`;
case 'between':
return `(${p(v[1])} >= ${p(v[2])} && ${p(v[1])} <= ${p(v[3])} ? 1.0 : 0.0)`;
default: throw new Error('Unrecognized literal style expression: ' + JSON.stringify(value)); default: throw new Error('Unrecognized literal style expression: ' + JSON.stringify(value));
} }
} else if (typeof value === 'number') { } else if (typeof value === 'number') {
@@ -273,7 +274,7 @@ export class ShaderBuilder {
* @return {ShaderBuilder} the builder object * @return {ShaderBuilder} the builder object
*/ */
setFragmentDiscardExpression(expression) { setFragmentDiscardExpression(expression) {
this.texCoordExpression = expression; this.discardExpression = expression;
return this; return this;
} }
@@ -416,27 +417,28 @@ void main(void) {
*/ */
/** /**
* Parses a {@link import("../style/LiteralStyle").LiteralSymbolStyle} object and returns a {@link ShaderBuilder} * Parses a {@link import("../style/LiteralStyle").LiteralStyle} object and returns a {@link ShaderBuilder}
* object that has been configured according to the given style, as well as `attributes` and `uniforms` * object that has been configured according to the given style, as well as `attributes` and `uniforms`
* arrays to be fed to the `WebGLPointsRenderer` class. * arrays to be fed to the `WebGLPointsRenderer` class.
* *
* Also returns `uniforms` and `attributes` properties as expected by the * Also returns `uniforms` and `attributes` properties as expected by the
* {@link module:ol/renderer/webgl/PointsLayer~WebGLPointsLayerRenderer}. * {@link module:ol/renderer/webgl/PointsLayer~WebGLPointsLayerRenderer}.
* *
* @param {import("../style/LiteralStyle").LiteralSymbolStyle} style Symbol style. * @param {import("../style/LiteralStyle").LiteralStyle} style Literal style.
* @returns {StyleParseResult} Result containing shader params, attributes and uniforms. * @returns {StyleParseResult} Result containing shader params, attributes and uniforms.
*/ */
export function parseSymbolStyle(style) { export function parseLiteralStyle(style) {
const size = Array.isArray(style.size) && typeof style.size[0] == 'number' ? const symbStyle = style.symbol;
style.size : [style.size, style.size]; const size = Array.isArray(symbStyle.size) && typeof symbStyle.size[0] == 'number' ?
const color = (typeof style.color === 'string' ? symbStyle.size : [symbStyle.size, symbStyle.size];
asArray(style.color).map(function(c, i) { const color = (typeof symbStyle.color === 'string' ?
asArray(symbStyle.color).map(function(c, i) {
return i < 3 ? c / 255 : c; return i < 3 ? c / 255 : c;
}) : }) :
style.color || [255, 255, 255, 1]); symbStyle.color || [255, 255, 255, 1]);
const texCoord = style.textureCoord || [0, 0, 1, 1]; const texCoord = symbStyle.textureCoord || [0, 0, 1, 1];
const offset = style.offset || [0, 0]; const offset = symbStyle.offset || [0, 0];
const opacity = style.opacity !== undefined ? style.opacity : 1; const opacity = symbStyle.opacity !== undefined ? symbStyle.opacity : 1;
const vertAttributes = []; const vertAttributes = [];
// parse function for vertex shader // parse function for vertex shader
@@ -452,7 +454,7 @@ export function parseSymbolStyle(style) {
let opacityFilter = '1.0'; let opacityFilter = '1.0';
const visibleSize = pFrag(size[0]); const visibleSize = pFrag(size[0]);
switch (style.symbolType) { switch (symbStyle.symbolType) {
case 'square': break; case 'square': break;
case 'image': break; case 'image': break;
// taken from https://thebookofshaders.com/07/ // taken from https://thebookofshaders.com/07/
@@ -465,7 +467,7 @@ export function parseSymbolStyle(style) {
opacityFilter = `(1.0-smoothstep(.5-3./${visibleSize},.5,cos(floor(.5+${a}/2.094395102)*2.094395102-${a})*length(${st})))`; opacityFilter = `(1.0-smoothstep(.5-3./${visibleSize},.5,cos(floor(.5+${a}/2.094395102)*2.094395102-${a})*length(${st})))`;
break; break;
default: throw new Error('Unexpected symbol type: ' + style.symbolType); default: throw new Error('Unexpected symbol type: ' + symbStyle.symbolType);
} }
const builder = new ShaderBuilder() const builder = new ShaderBuilder()
@@ -473,9 +475,13 @@ export function parseSymbolStyle(style) {
.setSymbolOffsetExpression(`vec2(${pVert(offset[0])}, ${pVert(offset[1])})`) .setSymbolOffsetExpression(`vec2(${pVert(offset[0])}, ${pVert(offset[1])})`)
.setTextureCoordinateExpression( .setTextureCoordinateExpression(
`vec4(${pVert(texCoord[0])}, ${pVert(texCoord[1])}, ${pVert(texCoord[2])}, ${pVert(texCoord[3])})`) `vec4(${pVert(texCoord[0])}, ${pVert(texCoord[1])}, ${pVert(texCoord[2])}, ${pVert(texCoord[3])})`)
.setSymbolRotateWithView(!!style.rotateWithView) .setSymbolRotateWithView(!!symbStyle.rotateWithView)
.setColorExpression(`vec4(${pFrag(color[0])}, ${pFrag(color[1])}, ${pFrag(color[2])}, ${pFrag(color[3])})` + .setColorExpression(
` * vec4(1.0, 1.0, 1.0, ${pFrag(opacity)} * ${opacityFilter})`); `vec4(${pFrag(color[0])}, ${pFrag(color[1])}, ${pFrag(color[2])}, ${pFrag(color[3])} * ${pFrag(opacity)} * ${opacityFilter})`);
if (style.filter) {
builder.setFragmentDiscardExpression(`${pFrag(style.filter)} <= 0.0`);
}
// for each feature attribute used in the fragment shader, define a varying that will be used to pass data // for each feature attribute used in the fragment shader, define a varying that will be used to pass data
// from the vertex to the fragment shader, as well as an attribute in the vertex shader (if not already present) // from the vertex to the fragment shader, as well as an attribute in the vertex shader (if not already present)
@@ -491,13 +497,12 @@ export function parseSymbolStyle(style) {
builder.addAttribute(`float a_${attrName}`); builder.addAttribute(`float a_${attrName}`);
}); });
/** @type {Object.<string,import("../webgl/Helper").UniformValue>} */ /** @type {Object.<string,import("../webgl/Helper").UniformValue>} */
const uniforms = {}; const uniforms = {};
if (style.symbolType === 'image' && style.src) { if (symbStyle.symbolType === 'image' && symbStyle.src) {
const texture = new Image(); const texture = new Image();
texture.src = style.src; texture.src = symbStyle.src;
builder.addUniform('sampler2D u_texture') builder.addUniform('sampler2D u_texture')
.setColorExpression(builder.getColorExpression() + .setColorExpression(builder.getColorExpression() +
' * texture2D(u_texture, v_texCoord)'); ' * texture2D(u_texture, v_texCoord)');

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@@ -3,7 +3,7 @@ import {
formatColor, formatColor,
formatNumber, formatNumber,
parse, parse,
parseSymbolStyle, parseLiteralStyle,
ShaderBuilder ShaderBuilder
} from '../../../../src/ol/webgl/ShaderBuilder.js'; } from '../../../../src/ol/webgl/ShaderBuilder.js';
@@ -212,7 +212,14 @@ void main(void) {
expect(parseFn(['+', ['*', ['get', 'size'], 0.001], 12])).to.eql('((a_size * 0.001) + 12.0)'); expect(parseFn(['+', ['*', ['get', 'size'], 0.001], 12])).to.eql('((a_size * 0.001) + 12.0)');
expect(parseFn(['clamp', ['get', 'attr2'], ['get', 'attr3'], 20])).to.eql('clamp(a_attr2, a_attr3, 20.0)'); expect(parseFn(['clamp', ['get', 'attr2'], ['get', 'attr3'], 20])).to.eql('clamp(a_attr2, a_attr3, 20.0)');
expect(parseFn(['stretch', ['get', 'size'], 10, 100, 4, 8])).to.eql('(clamp(a_size, 10.0, 100.0) * ((8.0 - 4.0) / (100.0 - 10.0)) + 4.0)'); expect(parseFn(['stretch', ['get', 'size'], 10, 100, 4, 8])).to.eql('(clamp(a_size, 10.0, 100.0) * ((8.0 - 4.0) / (100.0 - 10.0)) + 4.0)');
expect(attributes).to.eql(['myAttr', 'size', 'attr2', 'attr3']); expect(parseFn(['>', 10, ['get', 'attr4']])).to.eql('(10.0 > a_attr4 ? 1.0 : 0.0)');
expect(parseFn(['>=', 10, ['get', 'attr4']])).to.eql('(10.0 >= a_attr4 ? 1.0 : 0.0)');
expect(parseFn(['<', 10, ['get', 'attr4']])).to.eql('(10.0 < a_attr4 ? 1.0 : 0.0)');
expect(parseFn(['<=', 10, ['get', 'attr4']])).to.eql('(10.0 <= a_attr4 ? 1.0 : 0.0)');
expect(parseFn(['==', 10, ['get', 'attr4']])).to.eql('(10.0 == a_attr4 ? 1.0 : 0.0)');
expect(parseFn(['between', ['get', 'attr4'], -4.0, 5.0])).to.eql('(a_attr4 >= -4.0 && a_attr4 <= 5.0 ? 1.0 : 0.0)');
expect(parseFn(['!', ['get', 'attr4']])).to.eql('(a_attr4 > 0.0 ? 0.0 : 1.0)');
expect(attributes).to.eql(['myAttr', 'size', 'attr2', 'attr3', 'attr4']);
}); });
it('does not register an attribute several times', function() { it('does not register an attribute several times', function() {
@@ -224,17 +231,19 @@ void main(void) {
describe('parseSymbolStyle', function() { describe('parseSymbolStyle', function() {
it('parses a style without expressions', function() { it('parses a style without expressions', function() {
const result = parseSymbolStyle({ const result = parseLiteralStyle({
symbol: {
symbolType: 'square', symbolType: 'square',
size: [4, 8], size: [4, 8],
color: '#336699', color: '#336699',
rotateWithView: true rotateWithView: true
}
}); });
expect(result.builder.uniforms).to.eql([]); expect(result.builder.uniforms).to.eql([]);
expect(result.builder.attributes).to.eql([]); expect(result.builder.attributes).to.eql([]);
expect(result.builder.varyings).to.eql([]); expect(result.builder.varyings).to.eql([]);
expect(result.builder.colorExpression).to.eql('vec4(0.2, 0.4, 0.6, 1.0) * vec4(1.0, 1.0, 1.0, 1.0 * 1.0)'); expect(result.builder.colorExpression).to.eql('vec4(0.2, 0.4, 0.6, 1.0 * 1.0 * 1.0)');
expect(result.builder.sizeExpression).to.eql('vec2(4.0, 8.0)'); expect(result.builder.sizeExpression).to.eql('vec2(4.0, 8.0)');
expect(result.builder.offsetExpression).to.eql('vec2(0.0, 0.0)'); expect(result.builder.offsetExpression).to.eql('vec2(0.0, 0.0)');
expect(result.builder.texCoordExpression).to.eql('vec4(0.0, 0.0, 1.0, 1.0)'); expect(result.builder.texCoordExpression).to.eql('vec4(0.0, 0.0, 1.0, 1.0)');
@@ -244,7 +253,8 @@ void main(void) {
}); });
it('parses a style with expressions', function() { it('parses a style with expressions', function() {
const result = parseSymbolStyle({ const result = parseLiteralStyle({
symbol: {
symbolType: 'square', symbolType: 'square',
size: ['get', 'attr1'], size: ['get', 'attr1'],
color: [ color: [
@@ -252,6 +262,7 @@ void main(void) {
], ],
textureCoord: [0.5, 0.5, 0.5, 1], textureCoord: [0.5, 0.5, 0.5, 1],
offset: [3, ['get', 'attr3']] offset: [3, ['get', 'attr3']]
}
}); });
expect(result.builder.uniforms).to.eql([]); expect(result.builder.uniforms).to.eql([]);
@@ -266,7 +277,7 @@ void main(void) {
expression: 'a_attr2' expression: 'a_attr2'
}]); }]);
expect(result.builder.colorExpression).to.eql( expect(result.builder.colorExpression).to.eql(
'vec4(1.0, 0.0, 0.5, v_attr2) * vec4(1.0, 1.0, 1.0, 1.0 * 1.0)'); 'vec4(1.0, 0.0, 0.5, v_attr2 * 1.0 * 1.0)');
expect(result.builder.sizeExpression).to.eql('vec2(a_attr1, a_attr1)'); expect(result.builder.sizeExpression).to.eql('vec2(a_attr1, a_attr1)');
expect(result.builder.offsetExpression).to.eql('vec2(3.0, a_attr3)'); expect(result.builder.offsetExpression).to.eql('vec2(3.0, a_attr3)');
expect(result.builder.texCoordExpression).to.eql('vec4(0.5, 0.5, 0.5, 1.0)'); expect(result.builder.texCoordExpression).to.eql('vec4(0.5, 0.5, 0.5, 1.0)');
@@ -279,19 +290,21 @@ void main(void) {
}); });
it('parses a style with a uniform (texture)', function() { it('parses a style with a uniform (texture)', function() {
const result = parseSymbolStyle({ const result = parseLiteralStyle({
symbol: {
symbolType: 'image', symbolType: 'image',
src: '../data/image.png', src: '../data/image.png',
size: 6, size: 6,
color: '#336699', color: '#336699',
opacity: 0.5 opacity: 0.5
}
}); });
expect(result.builder.uniforms).to.eql(['sampler2D u_texture']); expect(result.builder.uniforms).to.eql(['sampler2D u_texture']);
expect(result.builder.attributes).to.eql([]); expect(result.builder.attributes).to.eql([]);
expect(result.builder.varyings).to.eql([]); expect(result.builder.varyings).to.eql([]);
expect(result.builder.colorExpression).to.eql( expect(result.builder.colorExpression).to.eql(
'vec4(0.2, 0.4, 0.6, 1.0) * vec4(1.0, 1.0, 1.0, 0.5 * 1.0) * texture2D(u_texture, v_texCoord)'); 'vec4(0.2, 0.4, 0.6, 1.0 * 0.5 * 1.0) * texture2D(u_texture, v_texCoord)');
expect(result.builder.sizeExpression).to.eql('vec2(6.0, 6.0)'); expect(result.builder.sizeExpression).to.eql('vec2(6.0, 6.0)');
expect(result.builder.offsetExpression).to.eql('vec2(0.0, 0.0)'); expect(result.builder.offsetExpression).to.eql('vec2(0.0, 0.0)');
expect(result.builder.texCoordExpression).to.eql('vec4(0.0, 0.0, 1.0, 1.0)'); expect(result.builder.texCoordExpression).to.eql('vec4(0.0, 0.0, 1.0, 1.0)');
@@ -299,6 +312,32 @@ void main(void) {
expect(result.attributes).to.eql([]); expect(result.attributes).to.eql([]);
expect(result.uniforms).to.have.property('u_texture'); expect(result.uniforms).to.have.property('u_texture');
}); });
it('parses a style with a filter', function() {
const result = parseLiteralStyle({
filter: ['between', ['get', 'attr0'], 0, 10],
symbol: {
symbolType: 'square',
size: 6,
color: '#336699'
}
});
expect(result.builder.attributes).to.eql(['float a_attr0']);
expect(result.builder.varyings).to.eql([{
name: 'v_attr0',
type: 'float',
expression: 'a_attr0'
}]);
expect(result.builder.colorExpression).to.eql('vec4(0.2, 0.4, 0.6, 1.0 * 1.0 * 1.0)');
expect(result.builder.sizeExpression).to.eql('vec2(6.0, 6.0)');
expect(result.builder.offsetExpression).to.eql('vec2(0.0, 0.0)');
expect(result.builder.texCoordExpression).to.eql('vec4(0.0, 0.0, 1.0, 1.0)');
expect(result.builder.discardExpression).to.eql('(v_attr0 >= 0.0 && v_attr0 <= 10.0 ? 1.0 : 0.0) <= 0.0');
expect(result.builder.rotateWithView).to.eql(false);
expect(result.attributes.length).to.eql(1);
expect(result.attributes[0].name).to.eql('attr0');
});
}); });
}); });