Defer texture loads until post render
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@@ -1,6 +1,5 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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// FIXME defer texture uploads
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goog.provide('ol.webgl.TileLayerRenderer');
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goog.provide('ol.webgl.tilelayerrenderer');
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@@ -285,6 +284,8 @@ ol.webgl.TileLayerRenderer.prototype.handleWebGLContextLost = function() {
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*/
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ol.webgl.TileLayerRenderer.prototype.render = function() {
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var animate = false;
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var mapRenderer = this.getMapRenderer();
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var map = this.getMap();
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var gl = mapRenderer.getGL();
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@@ -369,12 +370,24 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
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*/
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var tilesToDrawByZ = {};
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/**
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* @type {Array.<ol.Tile>}
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*/
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var imagesToLoad = [];
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tilesToDrawByZ[z] = {};
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tileBounds.forEachTileCoord(z, function(tileCoord) {
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var tile = tileStore.getTile(tileCoord);
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if (goog.isNull(tile)) {
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} else if (tile.getState() == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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if (mapRenderer.isImageTextureLoaded(tile.getImage())) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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return;
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} else {
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imagesToLoad.push(tile.getImage());
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}
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} else {
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var tileKey = goog.getUid(tile);
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if (!(tileKey in this.tileChangeListenerKeys_)) {
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@@ -383,30 +396,32 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
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this.tileChangeListenerKeys_[tileKey] = goog.events.listen(tile,
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goog.events.EventType.CHANGE, this.handleTileChange, false, this);
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}
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// FIXME this could be more efficient about filling partial holes
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tileGrid.forEachTileCoordParentTileBounds(
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tileCoord,
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function(z, tileBounds) {
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var fullyCovered = true;
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tileBounds.forEachTileCoord(z, function(tileCoord) {
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var tileCoordKey = tileCoord.toString();
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if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
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return;
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}
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var tile = tileStore.getTile(tileCoord);
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if (!goog.isNull(tile) &&
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tile.getState() == ol.TileState.LOADED) {
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if (!tilesToDrawByZ[z]) {
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tilesToDrawByZ[z] = {};
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}
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tilesToDrawByZ[z][tileCoordKey] = tile;
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} else {
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fullyCovered = false;
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}
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});
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return fullyCovered;
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});
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}
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// FIXME this could be more efficient about filling partial holes
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tileGrid.forEachTileCoordParentTileBounds(
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tileCoord,
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function(z, tileBounds) {
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var fullyCovered = true;
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tileBounds.forEachTileCoord(z, function(tileCoord) {
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var tileCoordKey = tileCoord.toString();
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if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
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return;
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}
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var tile = tileStore.getTile(tileCoord);
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if (!goog.isNull(tile) &&
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tile.getState() == ol.TileState.LOADED) {
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if (!tilesToDrawByZ[z]) {
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tilesToDrawByZ[z] = {};
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}
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tilesToDrawByZ[z][tileCoordKey] = tile;
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} else {
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fullyCovered = false;
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}
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});
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return fullyCovered;
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});
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}, this);
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var zs = goog.object.getKeys(tilesToDrawByZ);
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@@ -454,4 +469,22 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
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-0.5,
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0);
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if (!goog.array.isEmpty(imagesToLoad)) {
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goog.events.listenOnce(
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map,
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ol.MapEventType.POST_RENDER,
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goog.partial(function(mapRenderer, imagesToLoad) {
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if (goog.DEBUG) {
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ol.webgl.tilelayerrenderer.logger.info('uploading textures');
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}
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goog.array.forEach(imagesToLoad, function(image) {
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mapRenderer.bindImageTexture(
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image, goog.webgl.LINEAR, goog.webgl.LINEAR);
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});
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}, mapRenderer, imagesToLoad));
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animate = true;
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}
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return animate;
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};
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