Separate method for updating the tile cache
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@@ -310,43 +310,27 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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resolution = view2DState.resolution,
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extent = frameState.extent,
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layer = this.getVectorLayer(),
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tileGrid = this.tileGrid_,
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resolutions, tileCoord, key, i;
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tileGrid = this.tileGrid_;
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// lazy tile grid creation
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if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
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// Avoid rendering issues at very high zoom levels
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var gridResolution = Math.max(resolution,
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ol.renderer.canvas.MIN_RESOLUTION);
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if (goog.isNull(tileGrid)) {
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// start with the current resolution
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resolutions = [gridResolution];
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} else if (!goog.array.contains(tileGrid.getResolutions(),
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gridResolution)) {
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// create a new tile grid, adding the current resolution, and update z
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// tile coordinates in tile cache to match the new tile grid
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var oldResolutions = tileGrid.getResolutions();
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resolutions = [gridResolution].concat(oldResolutions);
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resolutions.sort(function(a, b) { return b - a; });
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var keys = this.tileCache_.getKeys();
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for (i = keys.length - 1; i >= 0; --i) {
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key = keys[i];
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tileCoord = ol.TileCoord.createFromString(key);
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tileCoord.z = goog.array.indexOf(resolutions,
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oldResolutions[tileCoord.z]);
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this.tileCache_.set(tileCoord.toString(), this.tileCache_.pop());
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}
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}
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if (goog.isDef(resolutions)) {
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// avoid rendering issues for very high zoom levels
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var newResolution = Math.max(resolution, ol.renderer.canvas.MIN_RESOLUTION);
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var oldResolutions = goog.isNull(this.tileGrid_) ? [] :
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this.tileGrid_.getResolutions();
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if (!goog.array.contains(oldResolutions, newResolution)) {
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tileGrid = new ol.tilegrid.TileGrid({
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origin: [0, 0],
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projection: view2DState.projection,
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resolutions: resolutions,
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resolutions: [newResolution].concat(oldResolutions)
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.sort(function(a, b) { return b - a; }),
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tileSize: [512, 512]
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});
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this.updateTileCache_(oldResolutions, tileGrid.getResolutions());
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this.tileGrid_ = tileGrid;
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}
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}
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if (goog.isNull(tileGrid)) {
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// We should only get here when the first call to renderFrame happens during
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// an animation. Try again in the next renderFrame call.
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@@ -439,7 +423,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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var tilesOnSketchCanvas = {};
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// TODO make gutter configurable?
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var tileGutter = 15 * tileResolution;
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var tile, x, y;
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var tile, tileCoord, key, x, y;
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// render features by geometry type
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var filters = this.geometryFilters_,
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numFilters = filters.length,
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@@ -544,6 +528,25 @@ ol.renderer.canvas.VectorLayer.prototype.pruneTileCache_ = function() {
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};
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/**
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* @private
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* @param {Array.<number>} oldResolutions Resolutions of the old tile grid.
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* @param {Array.<number>} newResolutions Resolutions of the new tile grid.
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*/
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ol.renderer.canvas.VectorLayer.prototype.updateTileCache_ =
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function(oldResolutions, newResolutions) {
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var keys = this.tileCache_.getKeys(),
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tileCoord, key, i;
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for (i = keys.length - 1; i >= 0; --i) {
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key = keys[i];
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tileCoord = ol.TileCoord.createFromString(key);
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tileCoord.z = goog.array.indexOf(newResolutions,
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oldResolutions[tileCoord.z]);
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this.tileCache_.set(tileCoord.toString(), this.tileCache_.pop());
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}
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};
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/**
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* @type {number}
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*/
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