the tileQueue is not always cleared, for instance when adding a layer in GeoExplorer and then switching base layers, so make sure we also clear the tileQueue when the visibility of a layer changes
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@@ -183,7 +183,7 @@ OpenLayers.TileManager = OpenLayers.Class({
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* evt - {Object} Listener argument
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*/
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changeLayer: function(evt) {
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if (evt.property === 'params') {
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if (evt.property === 'visibility' || evt.property === 'params') {
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this.updateTimeout(evt.object, 0);
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}
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},
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@@ -425,4 +425,4 @@ OpenLayers.TileManager = OpenLayers.Class({
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this._destroyed = true;
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}
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});
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});
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