VML flicker when dragging is finished. This very nice patch by sbenthall fixes it. Thanks Seb! r=me (closes #1340)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@6169 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -261,14 +261,18 @@ OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
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*/
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*/
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moveTo: function(bounds, zoomChanged, dragging) {
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moveTo: function(bounds, zoomChanged, dragging) {
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OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
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OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
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if (!dragging) {
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if (!dragging) {
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this.div.style.left = - parseInt(this.map.layerContainerDiv.style.left) + "px";
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this.renderer.root.style.visibility = "hidden";
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this.div.style.top = - parseInt(this.map.layerContainerDiv.style.top) + "px";
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this.div.style.left = -parseInt(this.map.layerContainerDiv.style.left) + "px";
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this.div.style.top = -parseInt(this.map.layerContainerDiv.style.top) + "px";
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var extent = this.map.getExtent();
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var extent = this.map.getExtent();
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this.renderer.setExtent(extent);
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this.renderer.setExtent(extent);
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this.renderer.root.style.visibility = "visible";
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}
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}
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if (!this.drawn || zoomChanged) {
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if (!this.drawn || zoomChanged) {
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this.drawn = true;
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this.drawn = true;
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for(var i = 0; i < this.features.length; i++) {
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for(var i = 0; i < this.features.length; i++) {
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