Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
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@@ -1,7 +1,7 @@
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goog.provide('ol.test.renderer.webgl.ImageLayer');
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describe('ol.renderer.webgl.ImageLayer', function() {
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describe('updateVertexCoordMatrix_', function() {
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describe('updateProjectionMatrix_', function() {
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var map;
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var renderer;
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var canvasWidth;
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@@ -41,9 +41,9 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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it('produces a correct matrix', function() {
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renderer.updateVertexCoordMatrix_(canvasWidth, canvasHeight,
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renderer.updateProjectionMatrix_(canvasWidth, canvasHeight,
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viewCenter, viewResolution, viewRotation, imageExtent);
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var matrix = renderer.getVertexCoordMatrix();
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var matrix = renderer.getProjectionMatrix();
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var input;
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var output = goog.vec.Vec4.createNumber();
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