Rename WebGL variables to match CSS shaders specification

See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
This commit is contained in:
Tom Payne
2013-03-04 19:45:42 +01:00
parent ad17c2ba90
commit 08dbeed23f
5 changed files with 57 additions and 57 deletions

View File

@@ -1,7 +1,7 @@
goog.provide('ol.test.renderer.webgl.ImageLayer');
describe('ol.renderer.webgl.ImageLayer', function() {
describe('updateVertexCoordMatrix_', function() {
describe('updateProjectionMatrix_', function() {
var map;
var renderer;
var canvasWidth;
@@ -41,9 +41,9 @@ describe('ol.renderer.webgl.ImageLayer', function() {
it('produces a correct matrix', function() {
renderer.updateVertexCoordMatrix_(canvasWidth, canvasHeight,
renderer.updateProjectionMatrix_(canvasWidth, canvasHeight,
viewCenter, viewResolution, viewRotation, imageExtent);
var matrix = renderer.getVertexCoordMatrix();
var matrix = renderer.getProjectionMatrix();
var input;
var output = goog.vec.Vec4.createNumber();