Rename WebGL variables to match CSS shaders specification

See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
This commit is contained in:
Tom Payne
2013-03-04 19:45:42 +01:00
parent ad17c2ba90
commit 08dbeed23f
5 changed files with 57 additions and 57 deletions

View File

@@ -145,7 +145,7 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.vertexCoordMatrix_ = goog.vec.Mat4.createNumberIdentity();
this.projectionMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @private
@@ -246,8 +246,8 @@ ol.renderer.webgl.TileLayer.prototype.getTexture = function() {
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.getVertexCoordMatrix = function() {
return this.vertexCoordMatrix_;
ol.renderer.webgl.TileLayer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix_;
};