Rename WebGL variables to match CSS shaders specification
See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.htm
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@@ -100,7 +100,7 @@ ol.renderer.webgl.Layer.prototype.getTexture = goog.abstractMethod;
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/**
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.renderer.webgl.Layer.prototype.getVertexCoordMatrix = goog.abstractMethod;
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ol.renderer.webgl.Layer.prototype.getProjectionMatrix = goog.abstractMethod;
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/**
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