Merge pull request #809 from tschaub/clockwise

Consistent winding order for polygon rings.
This commit is contained in:
Tim Schaub
2013-07-05 17:04:50 -07:00
22 changed files with 221 additions and 121 deletions

View File

@@ -27,6 +27,42 @@ ol.geom.LinearRing = function(coordinates, opt_shared) {
goog.inherits(ol.geom.LinearRing, ol.geom.LineString);
/**
* Determine if a vertex array representing a linear ring is in clockwise
* order.
*
* This method comes from Green's Theorem and was mentioned in an answer to a
* a Stack Overflow question (http://tinyurl.com/clockwise-method).
*
* Note that calculating the cross product for each pair of edges could be
* avoided by first finding the lowest, rightmost vertex. See OGR's
* implementation for an example of this.
* https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp
*
* @param {ol.geom.VertexArray} coordinates Linear ring coordinates.
* @return {boolean} The coordinates are in clockwise order.
*/
ol.geom.LinearRing.isClockwise = function(coordinates) {
var length = coordinates.length;
var edge = 0;
var last = coordinates[length - 1];
var x1 = last[0];
var y1 = last[1];
var x2, y2, coord;
for (var i = 0; i < length; ++i) {
coord = coordinates[i];
x2 = coord[0];
y2 = coord[1];
edge += (x2 - x1) * (y2 + y1);
x1 = x2;
y1 = y2;
}
return edge > 0;
};
/**
* @inheritDoc
*/

View File

@@ -10,6 +10,12 @@ goog.require('ol.geom.VertexArray');
/**
* Create a polygon from an array of vertex arrays. Coordinates for the
* exterior ring will be forced to clockwise order. Coordinates for any
* interior rings will be forced to counter-clockwise order. In cases where
* the opposite winding order occurs in the passed vertex arrays, they will
* be modified in place.
*
* @constructor
* @extends {ol.geom.Geometry}
* @param {Array.<ol.geom.VertexArray>} coordinates Array of rings. First
@@ -40,8 +46,21 @@ ol.geom.Polygon = function(coordinates, opt_shared) {
* @type {Array.<ol.geom.LinearRing>}
*/
this.rings = new Array(numRings);
var ringCoords;
for (var i = 0; i < numRings; ++i) {
this.rings[i] = new ol.geom.LinearRing(coordinates[i], vertices);
ringCoords = coordinates[i];
if (i === 0) {
// force exterior ring to be clockwise
if (!ol.geom.LinearRing.isClockwise(ringCoords)) {
ringCoords.reverse();
}
} else {
// force interior rings to be counter-clockwise
if (ol.geom.LinearRing.isClockwise(ringCoords)) {
ringCoords.reverse();
}
}
this.rings[i] = new ol.geom.LinearRing(ringCoords, vertices);
}
/**

View File

@@ -763,6 +763,10 @@ ol.parser.KML = function(opt_options) {
return node;
},
'Polygon': function(geometry) {
/**
* KML doesn't specify the winding order of coordinates in linear
* rings. So we keep them as they are in the geometries.
*/
var node = this.createElementNS('Polygon');
var coordinates = geometry.getCoordinates();
this.writeNode('outerBoundaryIs', coordinates[0], null, node);

View File

@@ -67,9 +67,17 @@ ol.parser.ogc.GML_v2 = function(opt_options) {
'Polygon': function(geometry) {
var node = this.createElementNS('gml:Polygon');
var coordinates = geometry.getCoordinates();
this.writeNode('outerBoundaryIs', coordinates[0], null, node);
/**
* Though there continues to be ambiguity around this, GML references
* ISO 19107, which says polygons have counter-clockwise exterior rings
* and clockwise interior rings. The ambiguity comes because the
* the Simple Feature Access - SQL spec (ISO 19125-2) says that no
* winding order is enforced. Anyway, we write out counter-clockwise
* exterior and clockwise interior here but accept either when reading.
*/
this.writeNode('outerBoundaryIs', coordinates[0].reverse(), null, node);
for (var i = 1; i < coordinates.length; ++i) {
this.writeNode('innerBoundaryIs', coordinates[i], null, node);
this.writeNode('innerBoundaryIs', coordinates[i].reverse(), null, node);
}
return node;
},

View File

@@ -298,18 +298,26 @@ ol.parser.ogc.GML_v3 = function(opt_options) {
var node = this.createElementNS('gml:PolygonPatch');
node.setAttribute('interpolation', 'planar');
var coordinates = geometry.getCoordinates();
this.writeNode('exterior', coordinates[0], null, node);
this.writeNode('exterior', coordinates[0].reverse(), null, node);
for (var i = 1, len = coordinates.length; i < len; ++i) {
this.writeNode('interior', coordinates[i], null, node);
this.writeNode('interior', coordinates[i].reverse(), null, node);
}
return node;
},
'Polygon': function(geometry) {
var node = this.createElementNS('gml:Polygon');
var coordinates = geometry.getCoordinates();
this.writeNode('exterior', coordinates[0], null, node);
/**
* Though there continues to be ambiguity around this, GML references
* ISO 19107, which says polygons have counter-clockwise exterior rings
* and clockwise interior rings. The ambiguity comes because the
* the Simple Feature Access - SQL spec (ISO 19125-2) says that no
* winding order is enforced. Anyway, we write out counter-clockwise
* exterior and clockwise interior here but accept either when reading.
*/
this.writeNode('exterior', coordinates[0].reverse(), null, node);
for (var i = 1, len = coordinates.length; i < len; ++i) {
this.writeNode('interior', coordinates[i], null, node);
this.writeNode('interior', coordinates[i].reverse(), null, node);
}
return node;
},