Remove tile source zDirection getter
The renderer now accesses the zDirection member directly if it exists. This also has the advantage of not advertising any object methods that hav no use for most tile sources.
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@@ -143,7 +143,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const tileSource = tileLayer.getSource();
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const sourceRevision = tileSource.getRevision();
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const tileGrid = tileSource.getTileGridForProjection(projection);
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const zDirection = tileSource.getZDirection() === undefined ? this.zDirection : tileSource.getZDirection();
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const zDirection = tileSource.zDirection === undefined ? this.zDirection : tileSource.zDirection;
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const z = tileGrid.getZForResolution(viewResolution, zDirection);
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const tileResolution = tileGrid.getResolution(z);
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let extent = frameState.extent;
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