source for touch events
This commit is contained in:
378
src/ol/pointer/touchsource.js
Normal file
378
src/ol/pointer/touchsource.js
Normal file
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goog.provide('ol.pointer.TouchSource');
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goog.require('ol.pointer.EventSource');
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/**
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* @param {ol.pointer.PointerEventHandler} dispatcher
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* @param {ol.pointer.MouseSource} mouseSource
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* @constructor
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* @extends {ol.pointer.EventSource}
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*/
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ol.pointer.TouchSource = function(dispatcher, mouseSource) {
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goog.base(this, dispatcher);
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this.pointerMap = dispatcher.pointerMap;
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this.mouseSource = mouseSource;
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// This should be long enough to ignore compat mouse events made by touch
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this.DEDUP_TIMEOUT = 2500;
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this.CLICK_COUNT_TIMEOUT = 200;
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this.POINTER_TYPE = 'touch';
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this.firstTouch = null;
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this.clickCount = 0;
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this.resetId = null;
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this.events = [
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'touchstart',
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'touchmove',
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'touchend',
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'touchcancel'
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];
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this.mapping = {
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'touchstart': this.touchstart,
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'touchmove': this.touchmove,
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'touchend': this.touchend,
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'touchcancel': this.touchcancel
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};
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};
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goog.inherits(ol.pointer.TouchSource, ol.pointer.EventSource);
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/** @inheritDoc */
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ol.pointer.TouchSource.prototype.getEvents = function() {
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return this.events;
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};
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/** @inheritDoc */
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ol.pointer.TouchSource.prototype.getMapping = function() {
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return this.mapping;
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};
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/**
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* @private
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* @param {Touch} inTouch
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* @return {boolean} True, if this is the primary touch.
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*/
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ol.pointer.TouchSource.prototype.isPrimaryTouch_ = function(inTouch) {
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return this.firstTouch === inTouch.identifier;
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};
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/**
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* @private
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* Set primary touch if there are no pointers, or the only pointer is the mouse.
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* @param {Touch} inTouch
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*/
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ol.pointer.TouchSource.prototype.setPrimaryTouch_ = function(inTouch) {
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if (this.pointerMap.getCount() === 0 ||
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(this.pointerMap.getCount() === 1 && this.pointerMap.containsKey(1))) {
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this.firstTouch = inTouch.identifier;
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this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY};
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this.cancelResetClickCount_();
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}
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.removePrimaryPointer_ = function(inPointer) {
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if (inPointer.isPrimary) {
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this.firstTouch = null;
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this.firstXY = null;
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this.resetClickCount_();
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}
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};
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/**
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* @private
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*/
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ol.pointer.TouchSource.prototype.resetClickCount_ = function() {
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var fn = function() {
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this.clickCount = 0;
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this.resetId = null;
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};
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this.resetId = setTimeout(fn.bind(this), this.CLICK_COUNT_TIMEOUT);
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};
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/**
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* @private
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*/
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ol.pointer.TouchSource.prototype.cancelResetClickCount_ = function() {
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if (this.resetId) {
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clearTimeout(this.resetId);
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}
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};
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/**
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* @private
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* @param {Touch} inTouch Touch event
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* @return {Object}
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*/
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ol.pointer.TouchSource.prototype.touchToPointer_ = function(inTouch) {
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var e = this.dispatcher.cloneEvent(inTouch);
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// Spec specifies that pointerId 1 is reserved for Mouse.
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// Touch identifiers can start at 0.
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// Add 2 to the touch identifier for compatibility.
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e.pointerId = inTouch.identifier + 2;
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// TODO: check if this is neccessary?
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//e.target = findTarget(e);
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e.bubbles = true;
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e.cancelable = true;
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e.detail = this.clickCount;
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e.button = 0;
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e.buttons = 1;
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e.width = inTouch['webkitRadiusX'] || inTouch['radiusX'] || 0;
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e.height = inTouch['webkitRadiusY'] || inTouch['radiusY'] || 0;
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e.pressure = inTouch['webkitForce'] || inTouch['force'] || 0.5;
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e.isPrimary = this.isPrimaryTouch_(inTouch);
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e.pointerType = this.POINTER_TYPE;
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return e;
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};
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/**
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* @private
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* @param {goog.events.BrowserEvent} inEvent Touch event
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* @param {function(Object)} inFunction
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*/
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ol.pointer.TouchSource.prototype.processTouches_ =
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function(inEvent, inFunction) {
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var tl = inEvent.getBrowserEvent().changedTouches;
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var pointers = goog.array.map(tl, this.touchToPointer_, this);
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// forward touch preventDefaults
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pointers.forEach(function(p) {
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p.preventDefault = function() {
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this.firstXY = null;
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inEvent.preventDefault();
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};
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}, this);
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pointers.forEach(inFunction, this);
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};
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/**
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* @private
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* @param {TouchList} touchList
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* @param {number} searchId
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* @return {boolean} True, if the `Touch` with the given id is in the list.
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*/
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ol.pointer.TouchSource.prototype.findTouch_ = function(touchList, searchId) {
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for (var i = 0, l = touchList.length, t; i < l && (t = touchList[i]); i++) {
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if (t.identifier === searchId) {
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return true;
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}
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}
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return false;
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};
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/**
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* In some instances, a touchstart can happen without a touchend. This
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* leaves the pointermap in a broken state.
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* Therefore, on every touchstart, we remove the touches that did not fire a
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* touchend event.
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* To keep state globally consistent, we fire a pointercancel for
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* this "abandoned" touch
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*
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* @private
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.vacuumTouches_ = function(inEvent) {
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var touchList = inEvent.getBrowserEvent().touches;
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// pointermap.pointers() should be < touchList.length here,
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// as the touchstart has not been processed yet.
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if (this.pointerMap.getCount() >= touchList.length) {
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var d = [];
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this.forEach_(this.pointerMap, function(value, key) {
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// Never remove pointerId == 1, which is mouse.
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// Touch identifiers are 2 smaller than their pointerId, which is the
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// index in pointermap.
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if (key !== 1 && !this.findTouch_(touchList, key - 2)) {
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var p = value.out;
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d.push(this.touchToPointer_(p));
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}
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}, this);
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d.forEach(this.cancelOut_, this);
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}
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};
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/**
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* @private
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* @param {goog.structs.Map} map
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* @param {function(?, ?)} callback
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* @param {Object} thisArg
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*/
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ol.pointer.TouchSource.prototype.forEach_ = function(map, callback, thisArg) {
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map.getValues().forEach(function(value) {
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callback.call(thisArg, value, map.get(value));
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});
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};
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/**
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* Handler for `touchstart`, triggers `pointerover`,
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* `pointerenter` and `pointerdown` events.
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*
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.touchstart = function(inEvent) {
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this.vacuumTouches_(inEvent);
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this.setPrimaryTouch_(inEvent.getBrowserEvent().changedTouches[0]);
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this.dedupSynthMouse_(inEvent);
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this.clickCount++;
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this.processTouches_(inEvent, this.overDown_);
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.overDown_ = function(inPointer) {
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this.pointerMap.set(inPointer.pointerId, {
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target: inPointer.target,
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out: inPointer,
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outTarget: inPointer.target
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});
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this.dispatcher.over(inPointer);
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this.dispatcher.enter(inPointer);
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this.dispatcher.down(inPointer);
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};
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/**
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* Handler for `touchmove`.
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*
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.touchmove = function(inEvent) {
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inEvent.preventDefault();
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this.processTouches_(inEvent, this.moveOverOut_);
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.moveOverOut_ = function(inPointer) {
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var event = inPointer;
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var pointer = this.pointerMap.get(event.pointerId);
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// a finger drifted off the screen, ignore it
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if (!pointer) {
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return;
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}
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var outEvent = pointer.out;
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var outTarget = pointer.outTarget;
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this.dispatcher.move(event);
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if (outEvent && outTarget !== event.target) {
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outEvent.relatedTarget = event.target;
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event.relatedTarget = outTarget;
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// recover from retargeting by shadow
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outEvent.target = outTarget;
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if (event.target) {
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this.dispatcher.leaveOut(outEvent);
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this.dispatcher.enterOver(event);
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} else {
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// clean up case when finger leaves the screen
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event.target = outTarget;
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event.relatedTarget = null;
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this.cancelOut_(event);
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}
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}
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pointer.out = event;
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pointer.outTarget = event.target;
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};
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/**
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* Handler for `touchend`, triggers `pointerup`,
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* `pointerout` and `pointerleave` events.
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*
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.touchend = function(inEvent) {
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this.dedupSynthMouse_(inEvent);
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this.processTouches_(inEvent, this.upOut_);
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.upOut_ = function(inPointer) {
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this.dispatcher.up(inPointer);
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this.dispatcher.out(inPointer);
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this.dispatcher.leave(inPointer);
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this.cleanUpPointer_(inPointer);
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};
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/**
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* Handler for `touchcancel`, triggers `pointercancel`,
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* `pointerout` and `pointerleave` events.
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*
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.touchcancel = function(inEvent) {
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this.processTouches_(inEvent, this.cancelOut_);
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.cancelOut_ = function(inPointer) {
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this.dispatcher.cancel(inPointer);
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this.dispatcher.out(inPointer);
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this.dispatcher.leave(inPointer);
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this.cleanUpPointer_(inPointer);
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};
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/**
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* @private
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* @param {Object} inPointer
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*/
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ol.pointer.TouchSource.prototype.cleanUpPointer_ = function(inPointer) {
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this.pointerMap.remove(inPointer.pointerId);
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this.removePrimaryPointer_(inPointer);
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};
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/**
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* Orevent synth mouse events from creating pointer events.
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*
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* @private
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* @param {goog.events.BrowserEvent} inEvent
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*/
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ol.pointer.TouchSource.prototype.dedupSynthMouse_ = function(inEvent) {
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var lts = this.mouseSource.lastTouches;
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var t = inEvent.getBrowserEvent().changedTouches[0];
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// only the primary finger will synth mouse events
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if (this.isPrimaryTouch_(t)) {
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// remember x/y of last touch
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var lt = {x: t.clientX, y: t.clientY};
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lts.push(lt);
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var fn = (function(lts, lt) {
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var i = lts.indexOf(lt);
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if (i > -1) {
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lts.splice(i, 1);
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}
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}).bind(null, lts, lt);
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setTimeout(fn, this.DEDUP_TIMEOUT);
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}
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};
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