Fix tileSize in the canvastilelayerrenderer.
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@@ -174,6 +174,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var currentZ, i, scale, tileCoordKey, tileExtent, tilesToDraw;
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var currentZ, i, scale, tileCoordKey, tileExtent, tilesToDraw;
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for (i = 0; i < zs.length; ++i) {
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for (i = 0; i < zs.length; ++i) {
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currentZ = zs[i];
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currentZ = zs[i];
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tileSize = tileGrid.getTileSize(currentZ);
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tilesToDraw = tilesToDrawByZ[currentZ];
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tilesToDraw = tilesToDrawByZ[currentZ];
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if (currentZ == z) {
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if (currentZ == z) {
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for (tileCoordKey in tilesToDraw) {
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for (tileCoordKey in tilesToDraw) {
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