Drag and zoom without throwing.
(This is a bit tedious, suggests a pending state.)
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@@ -194,7 +194,9 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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tile = this.renderedTiles_[xyz];
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if (!tile) {
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tile = this.layer_.getTileForXYZ(tileX, tileY, tileZ);
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if (!tile.isLoaded() && !tile.isLoading()) {
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tile.load();
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}
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this.renderedTiles_[xyz] = tile;
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img = tile.getImg();
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fragment.appendChild(img);
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