Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ import {VERSION} from '../util.js';
/** @type {any} */
const worker = self;
worker.onmessage = event => {
worker.onmessage = (event) => {
console.log('version worker received message:', event.data); // eslint-disable-line
worker.postMessage(`version: ${VERSION}`);
};
+19 -10
View File
@@ -4,14 +4,14 @@
*/
import {
WebGLWorkerMessageType,
writePointFeatureToBuffers
writePointFeatureToBuffers,
} from '../renderer/webgl/Layer.js';
import {assign} from '../obj.js';
/** @type {any} */
const worker = self;
worker.onmessage = event => {
worker.onmessage = (event) => {
const received = event.data;
if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
// This is specific to point features (x, y, index)
@@ -24,7 +24,8 @@ worker.onmessage = event => {
const elementsCount = renderInstructions.length / instructionsCount;
const indicesCount = elementsCount * 6;
const verticesCount = elementsCount * 4 * (customAttrsCount + baseVertexAttrsCount);
const verticesCount =
elementsCount * 4 * (customAttrsCount + baseVertexAttrsCount);
const indexBuffer = new Uint32Array(indicesCount);
const vertexBuffer = new Float32Array(verticesCount);
@@ -36,17 +37,25 @@ worker.onmessage = event => {
vertexBuffer,
indexBuffer,
customAttrsCount,
bufferPositions);
bufferPositions
);
}
/** @type {import('../renderer/webgl/Layer').WebGLWorkerGenerateBuffersMessage} */
const message = assign({
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer
}, received);
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
worker.postMessage(message, [vertexBuffer.buffer, indexBuffer.buffer, renderInstructions.buffer]);
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
}
};