Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+66 -25
View File
@@ -3,20 +3,21 @@
*/
import {ERROR_THRESHOLD} from './common.js';
import EventType from '../events/EventType.js';
import ImageBase from '../ImageBase.js';
import ImageState from '../ImageState.js';
import {listen, unlistenByKey} from '../events.js';
import EventType from '../events/EventType.js';
import {getCenter, getIntersection, getHeight, getWidth} from '../extent.js';
import {calculateSourceResolution, render as renderReprojected} from '../reproj.js';
import Triangulation from './Triangulation.js';
import {
calculateSourceResolution,
render as renderReprojected,
} from '../reproj.js';
import {getCenter, getHeight, getIntersection, getWidth} from '../extent.js';
import {listen, unlistenByKey} from '../events.js';
/**
* @typedef {function(import("../extent.js").Extent, number, number) : import("../ImageBase.js").default} FunctionType
*/
/**
* @classdesc
* Class encapsulating single reprojected image.
@@ -32,25 +33,46 @@ class ReprojImage extends ImageBase {
* @param {FunctionType} getImageFunction
* Function returning source images (extent, resolution, pixelRatio).
*/
constructor(sourceProj, targetProj, targetExtent, targetResolution, pixelRatio, getImageFunction) {
constructor(
sourceProj,
targetProj,
targetExtent,
targetResolution,
pixelRatio,
getImageFunction
) {
const maxSourceExtent = sourceProj.getExtent();
const maxTargetExtent = targetProj.getExtent();
const limitedTargetExtent = maxTargetExtent ?
getIntersection(targetExtent, maxTargetExtent) : targetExtent;
const limitedTargetExtent = maxTargetExtent
? getIntersection(targetExtent, maxTargetExtent)
: targetExtent;
const targetCenter = getCenter(limitedTargetExtent);
const sourceResolution = calculateSourceResolution(
sourceProj, targetProj, targetCenter, targetResolution);
sourceProj,
targetProj,
targetCenter,
targetResolution
);
const errorThresholdInPixels = ERROR_THRESHOLD;
const triangulation = new Triangulation(
sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
sourceResolution * errorThresholdInPixels, targetResolution);
sourceProj,
targetProj,
limitedTargetExtent,
maxSourceExtent,
sourceResolution * errorThresholdInPixels,
targetResolution
);
const sourceExtent = triangulation.calculateSourceExtent();
const sourceImage = getImageFunction(sourceExtent, sourceResolution, pixelRatio);
const sourceImage = getImageFunction(
sourceExtent,
sourceResolution,
pixelRatio
);
const state = sourceImage ? ImageState.IDLE : ImageState.EMPTY;
const sourcePixelRatio = sourceImage ? sourceImage.getPixelRatio() : 1;
@@ -144,12 +166,23 @@ class ReprojImage extends ImageBase {
const width = getWidth(this.targetExtent_) / this.targetResolution_;
const height = getHeight(this.targetExtent_) / this.targetResolution_;
this.canvas_ = renderReprojected(width, height, this.sourcePixelRatio_,
this.sourceImage_.getResolution(), this.maxSourceExtent_,
this.targetResolution_, this.targetExtent_, this.triangulation_, [{
extent: this.sourceImage_.getExtent(),
image: this.sourceImage_.getImage()
}], 0);
this.canvas_ = renderReprojected(
width,
height,
this.sourcePixelRatio_,
this.sourceImage_.getResolution(),
this.maxSourceExtent_,
this.targetResolution_,
this.targetExtent_,
this.triangulation_,
[
{
extent: this.sourceImage_.getExtent(),
image: this.sourceImage_.getImage(),
},
],
0
);
}
this.state = sourceState;
this.changed();
@@ -167,14 +200,21 @@ class ReprojImage extends ImageBase {
if (sourceState == ImageState.LOADED || sourceState == ImageState.ERROR) {
this.reproject_();
} else {
this.sourceListenerKey_ = listen(this.sourceImage_,
EventType.CHANGE, function(e) {
this.sourceListenerKey_ = listen(
this.sourceImage_,
EventType.CHANGE,
function (e) {
const sourceState = this.sourceImage_.getState();
if (sourceState == ImageState.LOADED || sourceState == ImageState.ERROR) {
if (
sourceState == ImageState.LOADED ||
sourceState == ImageState.ERROR
) {
this.unlistenSource_();
this.reproject_();
}
}, this);
},
this
);
this.sourceImage_.load();
}
}
@@ -184,10 +224,11 @@ class ReprojImage extends ImageBase {
* @private
*/
unlistenSource_() {
unlistenByKey(/** @type {!import("../events.js").EventsKey} */ (this.sourceListenerKey_));
unlistenByKey(
/** @type {!import("../events.js").EventsKey} */ (this.sourceListenerKey_)
);
this.sourceListenerKey_ = null;
}
}
export default ReprojImage;
+100 -56
View File
@@ -3,21 +3,22 @@
*/
import {ERROR_THRESHOLD} from './common.js';
import EventType from '../events/EventType.js';
import Tile from '../Tile.js';
import TileState from '../TileState.js';
import {listen, unlistenByKey} from '../events.js';
import EventType from '../events/EventType.js';
import {getArea, getIntersection} from '../extent.js';
import {clamp} from '../math.js';
import {calculateSourceExtentResolution, render as renderReprojected} from '../reproj.js';
import Triangulation from './Triangulation.js';
import {
calculateSourceExtentResolution,
render as renderReprojected,
} from '../reproj.js';
import {clamp} from '../math.js';
import {getArea, getIntersection} from '../extent.js';
import {listen, unlistenByKey} from '../events.js';
/**
* @typedef {function(number, number, number, number) : import("../Tile.js").default} FunctionType
*/
/**
* @classdesc
* Class encapsulating single reprojected tile.
@@ -39,7 +40,7 @@ class ReprojTile extends Tile {
* @param {number=} opt_errorThreshold Acceptable reprojection error (in px).
* @param {boolean=} opt_renderEdges Render reprojection edges.
* @param {object=} opt_contextOptions Properties to set on the canvas context.
*/
*/
constructor(
sourceProj,
sourceTileGrid,
@@ -122,12 +123,15 @@ class ReprojTile extends Tile {
*/
this.sourceZ_ = 0;
const targetExtent = targetTileGrid.getTileCoordExtent(this.wrappedTileCoord_);
const targetExtent = targetTileGrid.getTileCoordExtent(
this.wrappedTileCoord_
);
const maxTargetExtent = this.targetTileGrid_.getExtent();
let maxSourceExtent = this.sourceTileGrid_.getExtent();
const limitedTargetExtent = maxTargetExtent ?
getIntersection(targetExtent, maxTargetExtent) : targetExtent;
const limitedTargetExtent = maxTargetExtent
? getIntersection(targetExtent, maxTargetExtent)
: targetExtent;
if (getArea(limitedTargetExtent) === 0) {
// Tile is completely outside range -> EMPTY
@@ -146,10 +150,15 @@ class ReprojTile extends Tile {
}
const targetResolution = targetTileGrid.getResolution(
this.wrappedTileCoord_[0]);
this.wrappedTileCoord_[0]
);
const sourceResolution = calculateSourceExtentResolution(
sourceProj, targetProj, limitedTargetExtent, targetResolution);
sourceProj,
targetProj,
limitedTargetExtent,
targetResolution
);
if (!isFinite(sourceResolution) || sourceResolution <= 0) {
// invalid sourceResolution -> EMPTY
@@ -158,16 +167,21 @@ class ReprojTile extends Tile {
return;
}
const errorThresholdInPixels = opt_errorThreshold !== undefined ?
opt_errorThreshold : ERROR_THRESHOLD;
const errorThresholdInPixels =
opt_errorThreshold !== undefined ? opt_errorThreshold : ERROR_THRESHOLD;
/**
* @private
* @type {!import("./Triangulation.js").default}
*/
this.triangulation_ = new Triangulation(
sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
sourceResolution * errorThresholdInPixels, targetResolution);
sourceProj,
targetProj,
limitedTargetExtent,
maxSourceExtent,
sourceResolution * errorThresholdInPixels,
targetResolution
);
if (this.triangulation_.getTriangles().length === 0) {
// no valid triangles -> EMPTY
@@ -181,9 +195,15 @@ class ReprojTile extends Tile {
if (maxSourceExtent) {
if (sourceProj.canWrapX()) {
sourceExtent[1] = clamp(
sourceExtent[1], maxSourceExtent[1], maxSourceExtent[3]);
sourceExtent[1],
maxSourceExtent[1],
maxSourceExtent[3]
);
sourceExtent[3] = clamp(
sourceExtent[3], maxSourceExtent[1], maxSourceExtent[3]);
sourceExtent[3],
maxSourceExtent[1],
maxSourceExtent[3]
);
} else {
sourceExtent = getIntersection(sourceExtent, maxSourceExtent);
}
@@ -193,7 +213,9 @@ class ReprojTile extends Tile {
this.state = TileState.EMPTY;
} else {
const sourceRange = sourceTileGrid.getTileRangeForExtentAndZ(
sourceExtent, this.sourceZ_);
sourceExtent,
this.sourceZ_
);
for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {
for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {
@@ -223,14 +245,16 @@ class ReprojTile extends Tile {
*/
reproject_() {
const sources = [];
this.sourceTiles_.forEach(function(tile, i, arr) {
if (tile && tile.getState() == TileState.LOADED) {
sources.push({
extent: this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord),
image: tile.getImage()
});
}
}.bind(this));
this.sourceTiles_.forEach(
function (tile, i, arr) {
if (tile && tile.getState() == TileState.LOADED) {
sources.push({
extent: this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord),
image: tile.getImage(),
});
}
}.bind(this)
);
this.sourceTiles_.length = 0;
if (sources.length === 0) {
@@ -241,14 +265,27 @@ class ReprojTile extends Tile {
const width = typeof size === 'number' ? size : size[0];
const height = typeof size === 'number' ? size : size[1];
const targetResolution = this.targetTileGrid_.getResolution(z);
const sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);
const sourceResolution = this.sourceTileGrid_.getResolution(
this.sourceZ_
);
const targetExtent = this.targetTileGrid_.getTileCoordExtent(
this.wrappedTileCoord_);
this.canvas_ = renderReprojected(width, height, this.pixelRatio_,
sourceResolution, this.sourceTileGrid_.getExtent(),
targetResolution, targetExtent, this.triangulation_, sources,
this.gutter_, this.renderEdges_, this.contextOptions_);
this.wrappedTileCoord_
);
this.canvas_ = renderReprojected(
width,
height,
this.pixelRatio_,
sourceResolution,
this.sourceTileGrid_.getExtent(),
targetResolution,
targetExtent,
this.triangulation_,
sources,
this.gutter_,
this.renderEdges_,
this.contextOptions_
);
this.state = TileState.LOADED;
}
@@ -266,30 +303,38 @@ class ReprojTile extends Tile {
let leftToLoad = 0;
this.sourcesListenerKeys_ = [];
this.sourceTiles_.forEach(function(tile, i, arr) {
const state = tile.getState();
if (state == TileState.IDLE || state == TileState.LOADING) {
leftToLoad++;
this.sourceTiles_.forEach(
function (tile, i, arr) {
const state = tile.getState();
if (state == TileState.IDLE || state == TileState.LOADING) {
leftToLoad++;
const sourceListenKey = listen(tile, EventType.CHANGE,
function(e) {
const state = tile.getState();
if (state == TileState.LOADED ||
state == TileState.ERROR ||
state == TileState.EMPTY) {
unlistenByKey(sourceListenKey);
leftToLoad--;
if (leftToLoad === 0) {
this.unlistenSources_();
this.reproject_();
const sourceListenKey = listen(
tile,
EventType.CHANGE,
function (e) {
const state = tile.getState();
if (
state == TileState.LOADED ||
state == TileState.ERROR ||
state == TileState.EMPTY
) {
unlistenByKey(sourceListenKey);
leftToLoad--;
if (leftToLoad === 0) {
this.unlistenSources_();
this.reproject_();
}
}
}
}, this);
this.sourcesListenerKeys_.push(sourceListenKey);
}
}.bind(this));
},
this
);
this.sourcesListenerKeys_.push(sourceListenKey);
}
}.bind(this)
);
this.sourceTiles_.forEach(function(tile, i, arr) {
this.sourceTiles_.forEach(function (tile, i, arr) {
const state = tile.getState();
if (state == TileState.IDLE) {
tile.load();
@@ -311,5 +356,4 @@ class ReprojTile extends Tile {
}
}
export default ReprojTile;
+194 -89
View File
@@ -1,11 +1,20 @@
/**
* @module ol/reproj/Triangulation
*/
import {boundingExtent, createEmpty, extendCoordinate, getArea, getBottomLeft, getBottomRight,
getTopLeft, getTopRight, getWidth, intersects} from '../extent.js';
import {modulo} from '../math.js';
import {
boundingExtent,
createEmpty,
extendCoordinate,
getArea,
getBottomLeft,
getBottomRight,
getTopLeft,
getTopRight,
getWidth,
intersects,
} from '../extent.js';
import {getTransform} from '../proj.js';
import {modulo} from '../math.js';
/**
* Single triangle; consists of 3 source points and 3 target points.
@@ -14,7 +23,6 @@ import {getTransform} from '../proj.js';
* @property {Array<import("../coordinate.js").Coordinate>} target
*/
/**
* Maximum number of subdivision steps during raster reprojection triangulation.
* Prevents high memory usage and large number of proj4 calls (for certain
@@ -24,7 +32,6 @@ import {getTransform} from '../proj.js';
*/
const MAX_SUBDIVISION = 10;
/**
* Maximum allowed size of triangle relative to world width. When transforming
* corners of world extent between certain projections, the resulting
@@ -35,14 +42,12 @@ const MAX_SUBDIVISION = 10;
*/
const MAX_TRIANGLE_WIDTH = 0.25;
/**
* @classdesc
* Class containing triangulation of the given target extent.
* Used for determining source data and the reprojection itself.
*/
class Triangulation {
/**
* @param {import("../proj/Projection.js").default} sourceProj Source projection.
* @param {import("../proj/Projection.js").default} targetProj Target projection.
@@ -51,8 +56,14 @@ class Triangulation {
* @param {number} errorThreshold Acceptable error (in source units).
* @param {?number} opt_destinationResolution The (optional) resolution of the destination.
*/
constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, opt_destinationResolution) {
constructor(
sourceProj,
targetProj,
targetExtent,
maxSourceExtent,
errorThreshold,
opt_destinationResolution
) {
/**
* @type {import("../proj/Projection.js").default}
* @private
@@ -74,7 +85,7 @@ class Triangulation {
* @return {import("../coordinate.js").Coordinate} Transformed coordinate.
* @private
*/
this.transformInv_ = function(c) {
this.transformInv_ = function (c) {
const key = c[0] + '/' + c[1];
if (!transformInvCache[key]) {
transformInvCache[key] = transformInv(c);
@@ -111,24 +122,27 @@ class Triangulation {
* @type {boolean}
* @private
*/
this.canWrapXInSource_ = this.sourceProj_.canWrapX() &&
!!maxSourceExtent &&
!!this.sourceProj_.getExtent() &&
(getWidth(maxSourceExtent) == getWidth(this.sourceProj_.getExtent()));
this.canWrapXInSource_ =
this.sourceProj_.canWrapX() &&
!!maxSourceExtent &&
!!this.sourceProj_.getExtent() &&
getWidth(maxSourceExtent) == getWidth(this.sourceProj_.getExtent());
/**
* @type {?number}
* @private
*/
this.sourceWorldWidth_ = this.sourceProj_.getExtent() ?
getWidth(this.sourceProj_.getExtent()) : null;
this.sourceWorldWidth_ = this.sourceProj_.getExtent()
? getWidth(this.sourceProj_.getExtent())
: null;
/**
* @type {?number}
* @private
*/
this.targetWorldWidth_ = this.targetProj_.getExtent() ?
getWidth(this.targetProj_.getExtent()) : null;
this.targetWorldWidth_ = this.targetProj_.getExtent()
? getWidth(this.targetProj_.getExtent())
: null;
const destinationTopLeft = getTopLeft(targetExtent);
const destinationTopRight = getTopRight(targetExtent);
@@ -149,54 +163,93 @@ class Triangulation {
* value by the right factor so that each 256x256 pixel area has
* MAX_SUBDIVISION divisions.
*/
const maxSubdivision = MAX_SUBDIVISION + (opt_destinationResolution ?
Math.max(0, Math.ceil(Math.log2(getArea(targetExtent) /
(opt_destinationResolution * opt_destinationResolution * 256 * 256))))
: 0);
const maxSubdivision =
MAX_SUBDIVISION +
(opt_destinationResolution
? Math.max(
0,
Math.ceil(
Math.log2(
getArea(targetExtent) /
(opt_destinationResolution *
opt_destinationResolution *
256 *
256)
)
)
)
: 0);
this.addQuad_(
destinationTopLeft, destinationTopRight,
destinationBottomRight, destinationBottomLeft,
sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft,
maxSubdivision);
destinationTopLeft,
destinationTopRight,
destinationBottomRight,
destinationBottomLeft,
sourceTopLeft,
sourceTopRight,
sourceBottomRight,
sourceBottomLeft,
maxSubdivision
);
if (this.wrapsXInSource_) {
let leftBound = Infinity;
this.triangles_.forEach(function(triangle, i, arr) {
leftBound = Math.min(leftBound,
triangle.source[0][0], triangle.source[1][0], triangle.source[2][0]);
this.triangles_.forEach(function (triangle, i, arr) {
leftBound = Math.min(
leftBound,
triangle.source[0][0],
triangle.source[1][0],
triangle.source[2][0]
);
});
// Shift triangles to be as close to `leftBound` as possible
// (if the distance is more than `worldWidth / 2` it can be closer.
this.triangles_.forEach(function(triangle) {
if (Math.max(triangle.source[0][0], triangle.source[1][0],
triangle.source[2][0]) - leftBound > this.sourceWorldWidth_ / 2) {
const newTriangle = [[triangle.source[0][0], triangle.source[0][1]],
[triangle.source[1][0], triangle.source[1][1]],
[triangle.source[2][0], triangle.source[2][1]]];
if ((newTriangle[0][0] - leftBound) > this.sourceWorldWidth_ / 2) {
newTriangle[0][0] -= this.sourceWorldWidth_;
}
if ((newTriangle[1][0] - leftBound) > this.sourceWorldWidth_ / 2) {
newTriangle[1][0] -= this.sourceWorldWidth_;
}
if ((newTriangle[2][0] - leftBound) > this.sourceWorldWidth_ / 2) {
newTriangle[2][0] -= this.sourceWorldWidth_;
}
this.triangles_.forEach(
function (triangle) {
if (
Math.max(
triangle.source[0][0],
triangle.source[1][0],
triangle.source[2][0]
) -
leftBound >
this.sourceWorldWidth_ / 2
) {
const newTriangle = [
[triangle.source[0][0], triangle.source[0][1]],
[triangle.source[1][0], triangle.source[1][1]],
[triangle.source[2][0], triangle.source[2][1]],
];
if (newTriangle[0][0] - leftBound > this.sourceWorldWidth_ / 2) {
newTriangle[0][0] -= this.sourceWorldWidth_;
}
if (newTriangle[1][0] - leftBound > this.sourceWorldWidth_ / 2) {
newTriangle[1][0] -= this.sourceWorldWidth_;
}
if (newTriangle[2][0] - leftBound > this.sourceWorldWidth_ / 2) {
newTriangle[2][0] -= this.sourceWorldWidth_;
}
// Rarely (if the extent contains both the dateline and prime meridian)
// the shift can in turn break some triangles.
// Detect this here and don't shift in such cases.
const minX = Math.min(
newTriangle[0][0], newTriangle[1][0], newTriangle[2][0]);
const maxX = Math.max(
newTriangle[0][0], newTriangle[1][0], newTriangle[2][0]);
if ((maxX - minX) < this.sourceWorldWidth_ / 2) {
triangle.source = newTriangle;
// Rarely (if the extent contains both the dateline and prime meridian)
// the shift can in turn break some triangles.
// Detect this here and don't shift in such cases.
const minX = Math.min(
newTriangle[0][0],
newTriangle[1][0],
newTriangle[2][0]
);
const maxX = Math.max(
newTriangle[0][0],
newTriangle[1][0],
newTriangle[2][0]
);
if (maxX - minX < this.sourceWorldWidth_ / 2) {
triangle.source = newTriangle;
}
}
}
}.bind(this));
}.bind(this)
);
}
transformInvCache = {};
@@ -215,7 +268,7 @@ class Triangulation {
addTriangle_(a, b, c, aSrc, bSrc, cSrc) {
this.triangles_.push({
source: [aSrc, bSrc, cSrc],
target: [a, b, c]
target: [a, b, c],
});
}
@@ -236,37 +289,42 @@ class Triangulation {
* @private
*/
addQuad_(a, b, c, d, aSrc, bSrc, cSrc, dSrc, maxSubdivision) {
const sourceQuadExtent = boundingExtent([aSrc, bSrc, cSrc, dSrc]);
const sourceCoverageX = this.sourceWorldWidth_ ?
getWidth(sourceQuadExtent) / this.sourceWorldWidth_ : null;
const sourceCoverageX = this.sourceWorldWidth_
? getWidth(sourceQuadExtent) / this.sourceWorldWidth_
: null;
const sourceWorldWidth = /** @type {number} */ (this.sourceWorldWidth_);
// when the quad is wrapped in the source projection
// it covers most of the projection extent, but not fully
const wrapsX = this.sourceProj_.canWrapX() &&
sourceCoverageX > 0.5 && sourceCoverageX < 1;
const wrapsX =
this.sourceProj_.canWrapX() &&
sourceCoverageX > 0.5 &&
sourceCoverageX < 1;
let needsSubdivision = false;
if (maxSubdivision > 0) {
if (this.targetProj_.isGlobal() && this.targetWorldWidth_) {
const targetQuadExtent = boundingExtent([a, b, c, d]);
const targetCoverageX = getWidth(targetQuadExtent) / this.targetWorldWidth_;
needsSubdivision = targetCoverageX > MAX_TRIANGLE_WIDTH ||
needsSubdivision;
const targetCoverageX =
getWidth(targetQuadExtent) / this.targetWorldWidth_;
needsSubdivision =
targetCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision;
}
if (!wrapsX && this.sourceProj_.isGlobal() && sourceCoverageX) {
needsSubdivision = sourceCoverageX > MAX_TRIANGLE_WIDTH ||
needsSubdivision;
needsSubdivision =
sourceCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision;
}
}
if (!needsSubdivision && this.maxSourceExtent_) {
if (isFinite(sourceQuadExtent[0]) &&
isFinite(sourceQuadExtent[1]) &&
isFinite(sourceQuadExtent[2]) &&
isFinite(sourceQuadExtent[3])) {
if (
isFinite(sourceQuadExtent[0]) &&
isFinite(sourceQuadExtent[1]) &&
isFinite(sourceQuadExtent[2]) &&
isFinite(sourceQuadExtent[3])
) {
if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) {
// whole quad outside source projection extent -> ignore
return;
@@ -277,21 +335,32 @@ class Triangulation {
let isNotFinite = 0;
if (!needsSubdivision) {
if (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) ||
!isFinite(bSrc[0]) || !isFinite(bSrc[1]) ||
!isFinite(cSrc[0]) || !isFinite(cSrc[1]) ||
!isFinite(dSrc[0]) || !isFinite(dSrc[1])) {
if (
!isFinite(aSrc[0]) ||
!isFinite(aSrc[1]) ||
!isFinite(bSrc[0]) ||
!isFinite(bSrc[1]) ||
!isFinite(cSrc[0]) ||
!isFinite(cSrc[1]) ||
!isFinite(dSrc[0]) ||
!isFinite(dSrc[1])
) {
if (maxSubdivision > 0) {
needsSubdivision = true;
} else {
// It might be the case that only 1 of the points is infinite. In this case
// we can draw a single triangle with the other three points
isNotFinite =
((!isFinite(aSrc[0]) || !isFinite(aSrc[1])) ? 8 : 0) +
((!isFinite(bSrc[0]) || !isFinite(bSrc[1])) ? 4 : 0) +
((!isFinite(cSrc[0]) || !isFinite(cSrc[1])) ? 2 : 0) +
((!isFinite(dSrc[0]) || !isFinite(dSrc[1])) ? 1 : 0);
if (isNotFinite != 1 && isNotFinite != 2 && isNotFinite != 4 && isNotFinite != 8) {
(!isFinite(aSrc[0]) || !isFinite(aSrc[1]) ? 8 : 0) +
(!isFinite(bSrc[0]) || !isFinite(bSrc[1]) ? 4 : 0) +
(!isFinite(cSrc[0]) || !isFinite(cSrc[1]) ? 2 : 0) +
(!isFinite(dSrc[0]) || !isFinite(dSrc[1]) ? 1 : 0);
if (
isNotFinite != 1 &&
isNotFinite != 2 &&
isNotFinite != 4 &&
isNotFinite != 8
) {
return;
}
}
@@ -306,10 +375,10 @@ class Triangulation {
let dx;
if (wrapsX) {
const centerSrcEstimX =
(modulo(aSrc[0], sourceWorldWidth) +
modulo(cSrc[0], sourceWorldWidth)) / 2;
dx = centerSrcEstimX -
modulo(centerSrc[0], sourceWorldWidth);
(modulo(aSrc[0], sourceWorldWidth) +
modulo(cSrc[0], sourceWorldWidth)) /
2;
dx = centerSrcEstimX - modulo(centerSrc[0], sourceWorldWidth);
} else {
dx = (aSrc[0] + cSrc[0]) / 2 - centerSrc[0];
}
@@ -326,9 +395,27 @@ class Triangulation {
const daSrc = this.transformInv_(da);
this.addQuad_(
a, b, bc, da, aSrc, bSrc, bcSrc, daSrc, maxSubdivision - 1);
a,
b,
bc,
da,
aSrc,
bSrc,
bcSrc,
daSrc,
maxSubdivision - 1
);
this.addQuad_(
da, bc, c, d, daSrc, bcSrc, cSrc, dSrc, maxSubdivision - 1);
da,
bc,
c,
d,
daSrc,
bcSrc,
cSrc,
dSrc,
maxSubdivision - 1
);
} else {
// split vertically (left & right)
const ab = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
@@ -337,9 +424,27 @@ class Triangulation {
const cdSrc = this.transformInv_(cd);
this.addQuad_(
a, ab, cd, d, aSrc, abSrc, cdSrc, dSrc, maxSubdivision - 1);
a,
ab,
cd,
d,
aSrc,
abSrc,
cdSrc,
dSrc,
maxSubdivision - 1
);
this.addQuad_(
ab, b, c, cd, abSrc, bSrc, cSrc, cdSrc, maxSubdivision - 1);
ab,
b,
c,
cd,
abSrc,
bSrc,
cSrc,
cdSrc,
maxSubdivision - 1
);
}
return;
}
@@ -381,7 +486,7 @@ class Triangulation {
calculateSourceExtent() {
const extent = createEmpty();
this.triangles_.forEach(function(triangle, i, arr) {
this.triangles_.forEach(function (triangle, i, arr) {
const src = triangle.source;
extendCoordinate(extent, src[0]);
extendCoordinate(extent, src[1]);