Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+5 -11
View File
@@ -14,7 +14,6 @@ export function clamp(value, min, max) {
return Math.min(Math.max(value, min), max);
}
/**
* Return the hyperbolic cosine of a given number. The method will use the
* native `Math.cosh` function if it is available, otherwise the hyperbolic
@@ -24,7 +23,7 @@ export function clamp(value, min, max) {
* @param {number} x X.
* @return {number} Hyperbolic cosine of x.
*/
export const cosh = (function() {
export const cosh = (function () {
// Wrapped in a iife, to save the overhead of checking for the native
// implementation on every invocation.
let cosh;
@@ -33,14 +32,13 @@ export const cosh = (function() {
cosh = Math.cosh;
} else {
// … else, use the reference implementation of MDN:
cosh = function(x) {
cosh = function (x) {
const y = /** @type {Math} */ (Math).exp(x);
return (y + 1 / y) / 2;
};
}
return cosh;
}());
})();
/**
* Returns the square of the closest distance between the point (x, y) and the
@@ -69,7 +67,6 @@ export function squaredSegmentDistance(x, y, x1, y1, x2, y2) {
return squaredDistance(x, y, x1, y1);
}
/**
* Returns the square of the distance between the points (x1, y1) and (x2, y2).
* @param {number} x1 X1.
@@ -84,7 +81,6 @@ export function squaredDistance(x1, y1, x2, y2) {
return dx * dx + dy * dy;
}
/**
* Solves system of linear equations using Gaussian elimination method.
*
@@ -140,7 +136,6 @@ export function solveLinearSystem(mat) {
return x;
}
/**
* Converts radians to to degrees.
*
@@ -148,10 +143,9 @@ export function solveLinearSystem(mat) {
* @return {number} Angle in degrees.
*/
export function toDegrees(angleInRadians) {
return angleInRadians * 180 / Math.PI;
return (angleInRadians * 180) / Math.PI;
}
/**
* Converts degrees to radians.
*
@@ -159,7 +153,7 @@ export function toDegrees(angleInRadians) {
* @return {number} Angle in radians.
*/
export function toRadians(angleInDegrees) {
return angleInDegrees * Math.PI / 180;
return (angleInDegrees * Math.PI) / 180;
}
/**