Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+8 -8
View File
@@ -1,11 +1,10 @@
/**
* @module ol/layer/WebGLPoints
*/
import {assign} from '../obj.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
import {parseLiteralStyle} from '../webgl/ShaderBuilder.js';
import Layer from './Layer.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
import {assign} from '../obj.js';
import {parseLiteralStyle} from '../webgl/ShaderBuilder.js';
/**
* @typedef {Object} Options
@@ -32,7 +31,6 @@ import Layer from './Layer.js';
* prevent all hit detection on the layer.
*/
/**
* @classdesc
* Layer optimized for rendering large point datasets. Takes a `style` property which
@@ -100,12 +98,14 @@ class WebGLPointsLayer extends Layer {
return new WebGLPointsLayerRenderer(this, {
vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
hitVertexShader: !this.hitDetectionDisabled_ &&
hitVertexShader:
!this.hitDetectionDisabled_ &&
this.parseResult_.builder.getSymbolVertexShader(true),
hitFragmentShader: !this.hitDetectionDisabled_ &&
hitFragmentShader:
!this.hitDetectionDisabled_ &&
this.parseResult_.builder.getSymbolFragmentShader(true),
uniforms: this.parseResult_.uniforms,
attributes: this.parseResult_.attributes
attributes: this.parseResult_.attributes,
});
}