Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+6 -8
View File
@@ -1,11 +1,12 @@
/**
* @module ol/interaction/PinchRotate
*/
import PointerInteraction, {
centroid as centroidFromPointers,
} from './Pointer.js';
import {FALSE} from '../functions.js';
import PointerInteraction, {centroid as centroidFromPointers} from './Pointer.js';
import {disable} from '../rotationconstraint.js';
/**
* @typedef {Object} Options
* @property {number} [duration=250] The duration of the animation in
@@ -13,7 +14,6 @@ import {disable} from '../rotationconstraint.js';
* @property {number} [threshold=0.3] Minimal angle in radians to start a rotation.
*/
/**
* @classdesc
* Allows the user to rotate the map by twisting with two fingers
@@ -25,7 +25,6 @@ class PinchRotate extends PointerInteraction {
* @param {Options=} opt_options Options.
*/
constructor(opt_options) {
const options = opt_options ? opt_options : {};
const pointerOptions = /** @type {import("./Pointer.js").Options} */ (options);
@@ -71,7 +70,6 @@ class PinchRotate extends PointerInteraction {
* @type {number}
*/
this.duration_ = options.duration !== undefined ? options.duration : 250;
}
/**
@@ -87,13 +85,13 @@ class PinchRotate extends PointerInteraction {
// angle between touches
const angle = Math.atan2(
touch1.clientY - touch0.clientY,
touch1.clientX - touch0.clientX);
touch1.clientX - touch0.clientX
);
if (this.lastAngle_ !== undefined) {
const delta = angle - this.lastAngle_;
this.rotationDelta_ += delta;
if (!this.rotating_ &&
Math.abs(this.rotationDelta_) > this.threshold_) {
if (!this.rotating_ && Math.abs(this.rotationDelta_) > this.threshold_) {
this.rotating_ = true;
}
rotationDelta = delta;