Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
@@ -1,10 +1,10 @@
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import TileLayer from '../../../src/ol/layer/Tile.js';
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import XYZ from '../../../src/ol/source/XYZ.js';
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import {Circle, Fill, Style} from '../../../src/ol/style.js';
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import {Map, View} from '../../../src/ol/index.js';
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import {Point} from '../../../src/ol/geom.js';
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import TileLayer from '../../../src/ol/layer/Tile.js';
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import {useGeographic} from '../../../src/ol/proj.js';
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import XYZ from '../../../src/ol/source/XYZ.js';
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import {Style, Circle, Fill} from '../../../src/ol/style.js';
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import {getVectorContext} from '../../../src/ol/render.js';
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import {useGeographic} from '../../../src/ol/proj.js';
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useGeographic();
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@@ -13,18 +13,20 @@ const center = [8.6, 50.1];
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const layer = new TileLayer({
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source: new XYZ({
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url: '/data/tiles/satellite/{z}/{x}/{y}.jpg',
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transition: 0
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})
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transition: 0,
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}),
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});
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layer.on('postrender', event => {
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layer.on('postrender', (event) => {
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const context = getVectorContext(event);
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context.setStyle(new Style({
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image: new Circle({
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radius: 5,
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fill: new Fill({color: 'red'})
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context.setStyle(
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new Style({
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image: new Circle({
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radius: 5,
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fill: new Fill({color: 'red'}),
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}),
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})
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}));
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);
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context.drawGeometry(new Point(center));
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});
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@@ -33,8 +35,8 @@ new Map({
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layers: [layer],
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view: new View({
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center: center,
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zoom: 3
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})
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zoom: 3,
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}),
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});
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render();
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