Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
@@ -1,10 +1,10 @@
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import Map from '../src/ol/Map.js';
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import Stamen from '../src/ol/source/Stamen.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import TileWMS from '../src/ol/source/TileWMS.js';
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import View from '../src/ol/View.js';
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import {getCenter} from '../src/ol/extent.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import {transformExtent} from '../src/ol/proj.js';
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import Stamen from '../src/ol/source/Stamen.js';
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import TileWMS from '../src/ol/source/TileWMS.js';
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function threeHoursAgo() {
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return new Date(Math.round(Date.now() / 3600000) * 3600000 - 3600000 * 3);
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@@ -18,25 +18,25 @@ let animationId = null;
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const layers = [
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new TileLayer({
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source: new Stamen({
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layer: 'terrain'
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})
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layer: 'terrain',
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}),
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}),
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new TileLayer({
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extent: extent,
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source: new TileWMS({
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attributions: ['Iowa State University'],
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url: 'https://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r-t.cgi',
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params: {'LAYERS': 'nexrad-n0r-wmst'}
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})
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})
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params: {'LAYERS': 'nexrad-n0r-wmst'},
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}),
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}),
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];
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const map = new Map({
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layers: layers,
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target: 'map',
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view: new View({
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center: getCenter(extent),
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zoom: 4
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})
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zoom: 4,
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}),
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});
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function updateInfo() {
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@@ -54,14 +54,14 @@ function setTime() {
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}
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setTime();
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const stop = function() {
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const stop = function () {
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if (animationId !== null) {
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window.clearInterval(animationId);
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animationId = null;
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}
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};
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const play = function() {
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const play = function () {
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stop();
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animationId = window.setInterval(setTime, 1000 / frameRate);
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};
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