Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
@@ -1,13 +1,13 @@
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import Map from '../src/ol/Map.js';
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import View from '../src/ol/View.js';
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import {MultiPoint, Point} from '../src/ol/geom.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import OSM from '../src/ol/source/OSM.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import View from '../src/ol/View.js';
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import {Circle as CircleStyle, Fill, Stroke, Style} from '../src/ol/style.js';
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import {MultiPoint, Point} from '../src/ol/geom.js';
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import {getVectorContext} from '../src/ol/render.js';
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const tileLayer = new TileLayer({
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source: new OSM()
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source: new OSM(),
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});
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const map = new Map({
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@@ -15,30 +15,30 @@ const map = new Map({
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target: 'map',
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view: new View({
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center: [0, 0],
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zoom: 2
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})
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zoom: 2,
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}),
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});
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const imageStyle = new Style({
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image: new CircleStyle({
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radius: 5,
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fill: new Fill({color: 'yellow'}),
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stroke: new Stroke({color: 'red', width: 1})
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})
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stroke: new Stroke({color: 'red', width: 1}),
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}),
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});
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const headInnerImageStyle = new Style({
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image: new CircleStyle({
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radius: 2,
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fill: new Fill({color: 'blue'})
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})
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fill: new Fill({color: 'blue'}),
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}),
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});
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const headOuterImageStyle = new Style({
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image: new CircleStyle({
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radius: 5,
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fill: new Fill({color: 'black'})
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})
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fill: new Fill({color: 'black'}),
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}),
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});
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const n = 200;
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@@ -46,16 +46,16 @@ const omegaTheta = 30000; // Rotation period in ms
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const R = 7e6;
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const r = 2e6;
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const p = 2e6;
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tileLayer.on('postrender', function(event) {
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tileLayer.on('postrender', function (event) {
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const vectorContext = getVectorContext(event);
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const frameState = event.frameState;
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const theta = 2 * Math.PI * frameState.time / omegaTheta;
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const theta = (2 * Math.PI * frameState.time) / omegaTheta;
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const coordinates = [];
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let i;
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for (i = 0; i < n; ++i) {
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const t = theta + 2 * Math.PI * i / n;
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const x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
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const y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
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const t = theta + (2 * Math.PI * i) / n;
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const x = (R + r) * Math.cos(t) + p * Math.cos(((R + r) * t) / r);
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const y = (R + r) * Math.sin(t) + p * Math.sin(((R + r) * t) / r);
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coordinates.push([x, y]);
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}
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vectorContext.setStyle(imageStyle);
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