Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions

View File

@@ -1,13 +1,13 @@
import Map from '../src/ol/Map.js';
import View from '../src/ol/View.js';
import {MultiPoint, Point} from '../src/ol/geom.js';
import TileLayer from '../src/ol/layer/Tile.js';
import OSM from '../src/ol/source/OSM.js';
import TileLayer from '../src/ol/layer/Tile.js';
import View from '../src/ol/View.js';
import {Circle as CircleStyle, Fill, Stroke, Style} from '../src/ol/style.js';
import {MultiPoint, Point} from '../src/ol/geom.js';
import {getVectorContext} from '../src/ol/render.js';
const tileLayer = new TileLayer({
source: new OSM()
source: new OSM(),
});
const map = new Map({
@@ -15,30 +15,30 @@ const map = new Map({
target: 'map',
view: new View({
center: [0, 0],
zoom: 2
})
zoom: 2,
}),
});
const imageStyle = new Style({
image: new CircleStyle({
radius: 5,
fill: new Fill({color: 'yellow'}),
stroke: new Stroke({color: 'red', width: 1})
})
stroke: new Stroke({color: 'red', width: 1}),
}),
});
const headInnerImageStyle = new Style({
image: new CircleStyle({
radius: 2,
fill: new Fill({color: 'blue'})
})
fill: new Fill({color: 'blue'}),
}),
});
const headOuterImageStyle = new Style({
image: new CircleStyle({
radius: 5,
fill: new Fill({color: 'black'})
})
fill: new Fill({color: 'black'}),
}),
});
const n = 200;
@@ -46,16 +46,16 @@ const omegaTheta = 30000; // Rotation period in ms
const R = 7e6;
const r = 2e6;
const p = 2e6;
tileLayer.on('postrender', function(event) {
tileLayer.on('postrender', function (event) {
const vectorContext = getVectorContext(event);
const frameState = event.frameState;
const theta = 2 * Math.PI * frameState.time / omegaTheta;
const theta = (2 * Math.PI * frameState.time) / omegaTheta;
const coordinates = [];
let i;
for (i = 0; i < n; ++i) {
const t = theta + 2 * Math.PI * i / n;
const x = (R + r) * Math.cos(t) + p * Math.cos((R + r) * t / r);
const y = (R + r) * Math.sin(t) + p * Math.sin((R + r) * t / r);
const t = theta + (2 * Math.PI * i) / n;
const x = (R + r) * Math.cos(t) + p * Math.cos(((R + r) * t) / r);
const y = (R + r) * Math.sin(t) + p * Math.sin(((R + r) * t) / r);
coordinates.push([x, y]);
}
vectorContext.setStyle(imageStyle);