Make code prettier

This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
This commit is contained in:
Tim Schaub
2020-04-06 12:25:12 -06:00
parent 53b48baf62
commit 054af09032
790 changed files with 46833 additions and 33765 deletions
+14 -12
View File
@@ -1,18 +1,21 @@
import Draw, {
createBox,
createRegularPolygon,
} from '../src/ol/interaction/Draw.js';
import Map from '../src/ol/Map.js';
import View from '../src/ol/View.js';
import Polygon from '../src/ol/geom/Polygon.js';
import Draw, {createRegularPolygon, createBox} from '../src/ol/interaction/Draw.js';
import {Tile as TileLayer, Vector as VectorLayer} from '../src/ol/layer.js';
import View from '../src/ol/View.js';
import {OSM, Vector as VectorSource} from '../src/ol/source.js';
import {Tile as TileLayer, Vector as VectorLayer} from '../src/ol/layer.js';
const raster = new TileLayer({
source: new OSM()
source: new OSM(),
});
const source = new VectorSource({wrapX: false});
const vector = new VectorLayer({
source: source
source: source,
});
const map = new Map({
@@ -20,8 +23,8 @@ const map = new Map({
target: 'map',
view: new View({
center: [-11000000, 4600000],
zoom: 4
})
zoom: 4,
}),
});
const typeSelect = document.getElementById('type');
@@ -39,7 +42,7 @@ function addInteraction() {
geometryFunction = createBox();
} else if (value === 'Star') {
value = 'Circle';
geometryFunction = function(coordinates, geometry) {
geometryFunction = function (coordinates, geometry) {
const center = coordinates[0];
const last = coordinates[1];
const dx = center[0] - last[0];
@@ -49,7 +52,7 @@ function addInteraction() {
const newCoordinates = [];
const numPoints = 12;
for (let i = 0; i < numPoints; ++i) {
const angle = rotation + i * 2 * Math.PI / numPoints;
const angle = rotation + (i * 2 * Math.PI) / numPoints;
const fraction = i % 2 === 0 ? 1 : 0.5;
const offsetX = radius * fraction * Math.cos(angle);
const offsetY = radius * fraction * Math.sin(angle);
@@ -67,17 +70,16 @@ function addInteraction() {
draw = new Draw({
source: source,
type: value,
geometryFunction: geometryFunction
geometryFunction: geometryFunction,
});
map.addInteraction(draw);
}
}
/**
* Handle change event.
*/
typeSelect.onchange = function() {
typeSelect.onchange = function () {
map.removeInteraction(draw);
addInteraction();
};