Remove ol.easing.elastic and ol.easing.bounce
And move the code to the animation example
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@@ -3,34 +3,6 @@ goog.provide('ol.easing');
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goog.require('goog.fx.easing');
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/**
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* from https://raw.github.com/DmitryBaranovskiy/raphael/master/raphael.js
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* @param {number} t Input between 0 and 1.
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* @return {number} Output between 0 and 1.
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* @todo api
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*/
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ol.easing.bounce = function(t) {
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var s = 7.5625, p = 2.75, l;
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if (t < (1 / p)) {
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l = s * t * t;
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} else {
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if (t < (2 / p)) {
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t -= (1.5 / p);
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l = s * t * t + 0.75;
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} else {
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if (t < (2.5 / p)) {
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t -= (2.25 / p);
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l = s * t * t + 0.9375;
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} else {
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t -= (2.625 / p);
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l = s * t * t + 0.984375;
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}
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}
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}
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return l;
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};
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/**
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* @param {number} t Input between 0 and 1.
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* @return {number} Output between 0 and 1.
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@@ -47,17 +19,6 @@ ol.easing.easeIn = goog.fx.easing.easeIn;
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ol.easing.easeOut = goog.fx.easing.easeOut;
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/**
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* from https://raw.github.com/DmitryBaranovskiy/raphael/master/raphael.js
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* @param {number} t Input between 0 and 1.
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* @return {number} Output between 0 and 1.
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* @todo api
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*/
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ol.easing.elastic = function(t) {
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return Math.pow(2, -10 * t) * Math.sin((t - 0.075) * (2 * Math.PI) / 0.3) + 1;
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};
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/**
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* @param {number} t Input between 0 and 1.
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* @return {number} Output between 0 and 1.
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