change getCentroid
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@@ -198,23 +198,26 @@ OpenLayers.Geometry.LinearRing = OpenLayers.Class(
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} else if (len > 2) {
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var sumX = 0.0;
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var sumY = 0.0;
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var averX = 0.0;
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var averY = 0.0;
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for (var i = 0; i < len; i++) {
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averX += this.components[i].x;
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averY += this.components[i].y;
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}
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averX = averX / len;
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averY = averY / len;
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for (var i = 0; i < len - 1; i++) {
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var b = this.components[i];
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var c = this.components[i+1];
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sumX += (b.x + c.x - 2 * averX) * ((b.x - averX) * (c.y - averY) - (c.x - averX) * (b.y - averY));
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sumY += (b.y + c.y - 2 * averY) * ((b.x - averX) * (c.y - averY) - (c.x - averX) * (b.y - averY));
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}
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var x0 = this.components[0].x;
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var y0 = this.components[0].y;
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var area = -1 * this.getArea();
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var x = averX + sumX / (6 * area);
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var y = averY + sumY / (6 * area);
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if (area != 0) {
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for (var i = 0; i < len - 1; i++) {
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var b = this.components[i];
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var c = this.components[i+1];
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sumX += (b.x + c.x - 2 * x0) * ((b.x - x0) * (c.y - y0) - (c.x - x0) * (b.y - y0));
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sumY += (b.y + c.y - 2 * y0) * ((b.x - x0) * (c.y - y0) - (c.x - x0) * (b.y - y0));
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}
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var x = x0 + sumX / (6 * area);
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var y = y0 + sumY / (6 * area);
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} else {
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for (var i = 0; i < len - 1; i++) {
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sumX += this.components[i].x;
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sumY += this.components[i].y;
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}
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var x = sumX / (len - 1);
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var y = sumY / (len - 1);
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}
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return new OpenLayers.Geometry.Point(x, y);
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} else {
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return null;
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