Consider all corners for min/max x/y check
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@@ -71,7 +71,14 @@ import {
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clear as clearTransformFuncs,
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get as getTransformFunc,
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} from './proj/transforms.js';
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import {applyTransform, getWidth} from './extent.js';
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import {
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applyTransform,
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getBottomLeft,
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getBottomRight,
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getTopLeft,
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getTopRight,
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getWidth,
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} from './extent.js';
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import {clamp, modulo} from './math.js';
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import {getDistance} from './sphere.js';
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import {getWorldsAway} from './coordinate.js';
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@@ -659,21 +666,19 @@ export function createSafeCoordinateTransform(
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if (!isFinite(transformed[0]) || !isFinite(transformed[1])) {
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// Try to recover from out-of-bounds transform
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if (destExtent) {
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const corner1 = inverse(destExtent.slice(0, 2));
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const corner2 = inverse(destExtent.slice(2, 4));
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const x1 = corner1[0];
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const x2 = corner2[0];
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const y1 = corner1[1];
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const y2 = corner2[1];
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if (isFinite(x1) && isFinite(x2)) {
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x = clamp(
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x == undefined ? coord[1] : x,
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Math.min(x1, x2),
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Math.max(x1, x2)
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);
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const corner1 = inverse(getBottomLeft(destExtent));
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const corner2 = inverse(getBottomRight(destExtent));
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const corner3 = inverse(getTopLeft(destExtent));
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const corner4 = inverse(getTopRight(destExtent));
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const minX = Math.min(corner1[0], corner2[0], corner3[0], corner4[0]);
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const maxX = Math.max(corner1[0], corner2[0], corner3[0], corner4[0]);
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const minY = Math.min(corner1[1], corner2[1], corner3[1], corner4[1]);
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const maxY = Math.max(corner1[1], corner2[1], corner3[1], corner4[1]);
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if (isFinite(minX) && isFinite(maxX)) {
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x = clamp(x == undefined ? coord[1] : x, minX, maxX);
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}
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if (isFinite(y1) && isFinite(y2)) {
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y = clamp(coord[1], Math.min(y1, y2), Math.max(y1, y2));
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if (isFinite(minY) && isFinite(maxY)) {
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y = clamp(coord[1], minY, maxY);
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}
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transformed = forward([x, y]);
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}
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