Webgl points / handle using short instead of int for indices
This is controlled by the availability of the OES_element_index_uint webgl extension.
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@@ -2,7 +2,7 @@
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* @module ol/renderer/webgl/PointsLayer
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*/
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import WebGLArrayBuffer from '../../webgl/Buffer.js';
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import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl.js';
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import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT, EXTENSIONS as WEBGL_EXTENSIONS} from '../../webgl.js';
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import {DefaultAttrib, DefaultUniform} from '../../webgl/Helper.js';
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import GeometryType from '../../geom/GeometryType.js';
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import WebGLLayerRenderer, {
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@@ -19,6 +19,7 @@ import {
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apply as applyTransform
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} from '../../transform.js';
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import {create as createWebGLWorker} from '../../worker/webgl.js';
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import {includes} from '../../array.js';
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const VERTEX_SHADER = `
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precision mediump float;
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@@ -419,7 +420,8 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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/** @type import('./Layer').WebGLWorkerGenerateBuffersMessage */
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const message = {
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type: WebGLWorkerMessageType.GENERATE_BUFFERS,
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renderInstructions: this.renderInstructions_.buffer
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renderInstructions: this.renderInstructions_.buffer,
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useShortIndices: !includes(WEBGL_EXTENSIONS, 'OES_element_index_uint')
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};
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// additional properties will be sent back as-is by the worker
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message['projectionTransform'] = projectionTransform;
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