Better variables scoping

This commit is contained in:
Frederic Junod
2018-01-17 16:07:36 +01:00
parent 4a6331377f
commit 039d4dc714
22 changed files with 74 additions and 134 deletions

View File

@@ -265,8 +265,7 @@ CanvasImmediateRenderer.prototype.drawImages_ = function(flatCoordinates, offset
if (this.imageRotateWithView_) {
rotation += this.viewRotation_;
}
let i, ii;
for (i = 0, ii = pixelCoordinates.length; i < ii; i += 2) {
for (let i = 0, ii = pixelCoordinates.length; i < ii; i += 2) {
let x = pixelCoordinates[i] - this.imageAnchorX_;
let y = pixelCoordinates[i + 1] - this.imageAnchorY_;
if (this.imageSnapToPixel_) {
@@ -384,8 +383,7 @@ CanvasImmediateRenderer.prototype.moveToLineTo_ = function(flatCoordinates, offs
* @return {number} End.
*/
CanvasImmediateRenderer.prototype.drawRings_ = function(flatCoordinates, offset, ends, stride) {
let i, ii;
for (i = 0, ii = ends.length; i < ii; ++i) {
for (let i = 0, ii = ends.length; i < ii; ++i) {
offset = this.moveToLineTo_(
flatCoordinates, offset, ends[i], stride, true);
}
@@ -519,8 +517,7 @@ CanvasImmediateRenderer.prototype.drawFeature = function(feature, style) {
*/
CanvasImmediateRenderer.prototype.drawGeometryCollection = function(geometry) {
const geometries = geometry.getGeometriesArray();
let i, ii;
for (i = 0, ii = geometries.length; i < ii; ++i) {
for (let i = 0, ii = geometries.length; i < ii; ++i) {
this.drawGeometry(geometries[i]);
}
};
@@ -612,8 +609,7 @@ CanvasImmediateRenderer.prototype.drawMultiLineString = function(geometry) {
const ends = geometry.getEnds();
const stride = geometry.getStride();
context.beginPath();
let i, ii;
for (i = 0, ii = ends.length; i < ii; ++i) {
for (let i = 0, ii = ends.length; i < ii; ++i) {
offset = this.moveToLineTo_(
flatCoordinates, offset, ends[i], stride, false);
}
@@ -684,9 +680,8 @@ CanvasImmediateRenderer.prototype.drawMultiPolygon = function(geometry) {
let offset = 0;
const endss = geometry.getEndss();
const stride = geometry.getStride();
let i, ii;
context.beginPath();
for (i = 0, ii = endss.length; i < ii; ++i) {
for (let i = 0, ii = endss.length; i < ii; ++i) {
const ends = endss[i];
offset = this.drawRings_(flatCoordinates, offset, ends, stride);
}