Better variables scoping
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@@ -109,9 +109,8 @@ LayerGroup.prototype.handleLayersChanged_ = function(event) {
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clear(this.listenerKeys_);
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const layersArray = layers.getArray();
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let i, ii, layer;
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for (i = 0, ii = layersArray.length; i < ii; i++) {
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layer = layersArray[i];
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for (let i = 0, ii = layersArray.length; i < ii; i++) {
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const layer = layersArray[i];
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this.listenerKeys_[getUid(layer).toString()] = [
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_ol_events_.listen(layer, ObjectEventType.PROPERTYCHANGE,
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this.handleLayerChange_, this),
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@@ -205,9 +204,8 @@ LayerGroup.prototype.getLayerStatesArray = function(opt_states) {
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});
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const ownLayerState = this.getLayerState();
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let i, ii, layerState;
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for (i = pos, ii = states.length; i < ii; i++) {
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layerState = states[i];
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for (let i = pos, ii = states.length; i < ii; i++) {
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const layerState = states[i];
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layerState.opacity *= ownLayerState.opacity;
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layerState.visible = layerState.visible && ownLayerState.visible;
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layerState.maxResolution = Math.min(
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@@ -243,9 +243,8 @@ Heatmap.prototype.handleRender_ = function(event) {
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const canvas = context.canvas;
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const image = context.getImageData(0, 0, canvas.width, canvas.height);
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const view8 = image.data;
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let i, ii, alpha;
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for (i = 0, ii = view8.length; i < ii; i += 4) {
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alpha = view8[i + 3] * 4;
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for (let i = 0, ii = view8.length; i < ii; i += 4) {
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const alpha = view8[i + 3] * 4;
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if (alpha) {
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view8[i] = this.gradient_[alpha];
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view8[i + 1] = this.gradient_[alpha + 1];
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